QUEST GAME with tasks “Initiation into first graders”


Quest plot

The plot of the school quest for high school students is based on the idea of ​​hidden gifts (surprises). A letter was sent to the school address with the name of the class indicated on the postal envelope in which the leaders of the National Academy of Sciences invite students to test their knowledge, creativity and skills, and in return, after completing all the tasks they will find a secret cache with a reward - gifts (surprises). The letter also contains cards with the initial task, depending on the number of teams (one or two). After solving this task, participants will find out where the next cache is. Or who has the next cache, since the quest provides for the possibility of the participation of school teachers. ◊ Beginning of the quest: In their letter, the leaders of the National Academy of Sciences address the children with an official letter. After the organizer reads the letter out loud, each team will receive 1 task and this will begin a fun school quest! ◊ Text of the letter: The Council of Leaders of the National Academy of Sciences welcomes you. We have been observing the results of your class for a long time and see that you are all amazingly smart and creative individuals. We would like to reward you for your aspirations and achievements in your studies. But before receiving an award from the National Academy of Sciences, we want to make sure that you are capable guys. To do this, we have to solve our first task. Each completed task will lead to a secret cache in which the next task will be stored. Only after completing all the tasks will you find the main cache with a reward that was specially prepared for you. Take action! ◊ Completing the quest: The team that is the first to solve all the tasks and find the main cache will be the winner. But since friendship always wins, the gifts found can be divided among all participants in the school quest. In the last cache, children will also find a letter from the leaders of the National Academy of Sciences, with the following text: The Council of Leaders of the National Academy of Sciences congratulates you! You managed to complete all the tasks with valor. You guys are truly amazingly smart and creative! We are confident that each of you will definitely achieve significant success in the future. In the meantime, take your reward from the cache, you really deserve it!

Team quest game

Using the “New Year's quest for 1st and 2nd grade students at school or at home” , you can conduct a quest for two or three teams. Each hint is made in several versions, with different keywords - so that the teams have equal chances, and victory depends on the speed of reaction and intelligence of the players. And those who are planning a quest for one child or one team will have a choice of the most convenient places in the room to create a search chain.

Contents of the kit

  • New Year's envelope (pdf file)
  • letter from Santa Claus for editing (doc file with the ability to edit text in Microsoft Word)
  • instructions for preparing and conducting the quest (pdf file)
  • assignments and answers (pdf file)
  • task templates “New Year’s picture”, “Father Frost or Santa Claus?”, “New Year’s arithmetic”, “New Year’s puzzle”, “Magic objects from fairy tales”, “Merry walk” (pdf file)
  • gift - New Year's packaging set (jpg files)

Description of tasks

(key places where you can hide hints and surprises are indicated in brackets)

  1. New Year's picture (board, wall, bag, your option). A fun mindfulness challenge. To find out the next search location, you need to form a word from the letters under the correct image.
  2. Father Frost or Santa Claus? (pencils, plasticine, computer, your choice). Educational quiz. Players will have to remember how our Father Frost and foreign Santa Claus differ from each other.
  3. New Year's code (album, magazine, chair, fruit). You need to read the keyword using a colorful New Year's code.
  4. Naughty snowmen (bag, pencil case, shelf). An entertaining task in which you need to find the differences in two seemingly identical pictures.
  5. New Year's arithmetic (Russian language textbook, literary reading textbook, mathematics textbook, your version) .:) To find out where to look for the next clue, players will have to count
  6. Penguin shadows (gloves, plant, bedside table). A task for composure and attentiveness. You need to find the correct penguin shadows and read the keyword.
  7. New Year's puzzle (mirror, drink, presenter, your option). Players need to collect a New Year's picture cut into strips and read the clue.
  8. New Year's track (newspaper, pocket, backpack). The original key will help you decipher the clue word.
  9. Magic objects from fairy tales (battery, notebook, diary, your choice). An interesting task for quick thinking, in which you need to connect disparate words and pictures.
  10. Hidden letters (envelope, box, notebook). A fascinating task for observation, you need to find 7 hidden letters in the picture.
  11. A fun walk (door, book, hat, your choice). An original task for logical thinking.
  12. New Year's coloring book (window, scarf, wardrobe). To find out the next search location, you need to color only certain pictures.:) Not as simple a task as it might seem at first glance

Attention! The set includes task templates “New Year’s picture”, “Father Frost or Santa Claus?”, “New Year’s arithmetic”, “New Year’s puzzle”, “Magic objects from fairy tales”, “Merry walk”: if the keywords do not suit you, you you can yourself .

Attention! The kit is offered in electronic form - you need to print everything you need yourself on a printer (sheet format when printing A4).

Detailed description of the quest

With the help of this school quest for high school students, teachers or parents can easily and funly play out presenting gifts to students with the possibility of dividing into 2 teams.

♦ Age category: 13 -17 years ♦ Target audience: the quest was created to give gifts (surprises) to students in grades 7, 8, 9, 10. ♦ Completion time: the total time for completing the school quest is 60 minutes. ♦ Purpose of the quest: the quest is designed to find a gift at school - after completing all the tasks, high school students will find a cache in which gifts (surprises) will be hidden. The quest is perfect as a congratulation on the start of the school year on September 1 (Knowledge Day), on the occasion of the end of school (last bell, graduation), as well as if you decide to entertain the children or congratulate students on any holiday on any school day . ♦ Venue: the universal quest is intended for classrooms - school, college, gymnasium (educational institution). ♦ Number of participants: up to 30 people. Thanks to the plot of the quest, all students can be divided into two teams. At the request of the organizer, the quest can be completed by one team, with the ability to select the most suitable hiding places from the available task cards. ♦ Tasks: All tasks are completely ready for the quest at school. You just need to print them on a printer. This school quest belongs to the category of quest competitions in which participants solve tasks ahead of the curve. Whoever finds the main cache first will receive gifts (surprises). Of course, at the end of the quest there will be a winning team, but since friendship always wins, the gifts found can be divided among all participants. Hiding places in the quest: - The quest consists of 20 task cards and 20 hiding places, respectively. — The quest provides several options for conducting: 1 OPTION for conducting the quest “Keepers of caches.” You, as the organizer of the quest, will have the opportunity to involve several teachers in the game who teach subjects in class. To do this, the quest provides 9 cards, in which 9 teachers can be the keeper of the caches. So, if the participants solved a card with a task, then based on the plot of the task, they understand that they need, for example, to run to a mathematics teacher and, after showing him the solved card, get the next one from him. According to the plot of the quest, such teachers are called cache keepers. When students turn to a teacher (the keeper of the cache) with a solved card, then such a teacher just needs to give out a card with a new task that fully corresponds to the theme of his subject. So, for example, a physicist will give out a card with a task on the topic of physics, a biologist on the topic of biology, etc. All tasks are completely ready to be carried out. The tasks have a fun, playful and witty plot. Thus, to increase the excitement of the participants, at the request of the quest organizer, you can attract from 1 to 9 teachers - according to the number of available thematic cards with tasks. Just imagine the surprise of the children when they have to run up to the teacher (the keeper of the cache) and change the solved cards for new ones! By conducting a quest in this format, you can divide all the students of one class or even several parallel classes into 2 teams for the purpose of competition. And in this case, either divide the tasks of 4 cards (select items) between the teams and distribute all the cards to the 8 cache keepers, or do not divide and print out identical cards for each team, which the teachers will give out. The first participant to solve all the cards will find the main cache. There is only one final hiding place in the quest, so whichever of the guys shows the most ingenuity wins. Nine cache keepers in the quest: ◊ mathematics teacher ◊ physics teacher ◊ physics teacher ◊ history teacher ◊ biology teacher ◊ English teacher ◊ chemistry teacher ◊ literature teacher ◊ computer science teacher ◊ in the closet there is a black bag (the general main cache of the quest in which gifts will be stored) OPTION 2 for conducting the quest “Textbooks - caches”. If you, as the organizer, do not plan to involve teachers (keepers of caches) in conducting the quest, then you have the opportunity to conduct the quest limited to the classroom area. For this purpose, the quest provides 9 hiding places. Such hiding places are textbooks of disciplines, on the topics of which cards with tasks are compiled. The quest organizer only needs to place the task cards into hiding places that correspond to the names of the textbooks. After which, such textbooks can be placed in the closet along with other books. If there is no bookcase in the classroom, then collect several dozen books together, stack them, and place hidden textbooks among them. Then divide the students into 2 teams. Give each team 1 card with a task of your choice. As soon as one of the teams has guessed the name of the hidden textbook, a representative of this team approaches the books and pulls out the required textbook in which you, as the organizer, have previously inserted the next task. The first participant to solve all the cards will find the main cache. There is only one final hiding place in the quest, so whichever of the guys shows the most ingenuity wins. Nine textbooks - hiding places in the quest: ◊ a mathematics textbook ◊ a physics textbook ◊ a book about sports (any book about sports will do) ◊ a history textbook ◊ a biology textbook ◊ an English textbook ◊ a chemistry textbook ◊ a literature textbook ◊ a computer science textbook ◊ a black bag in the closet ( the general main cache of the quest in which gifts will be stored) 3 OPTION for conducting the quest “Universal” In this option, you, as the organizer of the quest, can combine cards with tasks “Keepers of Cache” together with cards - tasks “Textbooks-Caches”. For example, you can organize a quest in a class in which students will be divided into 2 teams, each of which will have 4 cache-textbooks and 4 cache keeper (teacher). As a result, each team will solve 8 cards. 4 OPTION for conducting the quest “One Team” All tasks are solved by class students together - they are completed as one team. In this version there is no competitive note of the quest. The quest participants do everything together. Due to the fact that this quest does not have a strict link between one task and another, you, as the organizer, can design your own ideal quest, which will have the required number of teams (one or two), the number of caches, tasks, and participating teachers. ♦ Necessary details: pencil or pen for filling out answers. ♦ Genre: school quest competition with the search for gifts (surprises) in the classroom, school ♦ The finished quest kit includes 5 PDF files: 1 . The file “Instructions for the quest” contains a complete list of necessary actions to prepare the quest for implementation. 2 . The file “Quest Keepers-Caches” contains all ready-made tasks. 3 . The file “Quest Cache Keepers with Answers” ​​contains all the tasks with answers. 4. The file “Quest books-hiding places” contains all ready-made tasks. 5 . The file “Quest books-cache with answers” ​​contains all the tasks with answers. These files will need to be printed on a black and white or color printer. ♦ Other quests on the site: ⇒ Quests up to 10 years old Quests up to 16 years old Quests from 18 years old ALL school quests

Set design

To make the start of the game interesting and exciting, the kit includes:

New Year's envelope to start the game , which you will need to glue together yourself, envelope format - A4. When finished it looks like this:

Letter from Santa Claus to start the game

The kit also includes a letter from Santa Claus in doc format with the ability to edit in Microsoft Word.

Registration of quest tasks

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