Quest game for students in grades 5-6 “Intellectual brainstorming”


Quest tasks

All tasks in the quest have a fun plot, colorful design on a school theme, as well as detailed instructions with tips for carrying out the quest and a layout of the postal envelope. Each correctly solved task leads participants to a new cache. Until the students find all the hiding places and solve all the hidden tasks, the magical gift will not be found.

Description of tasks in the quest: Textbooks and books - a fun task in which you need to find the corresponding textbooks by the names of the objects. The difficulty is that on each textbook only pictures are visible, and there are no titles. The fifth odd one is a logical task in which students need to use the available subjects on four desks to find those that are not related to the educational process. It is these items that will suggest the name of the next hiding place. Teachers' council - a task for logic and attentiveness. In this task, participants will have to determine from individual things of the teachers which of them is a historian, mathematician, etc. Having correctly guessed the profession of each teacher, the name of the secret hiding place will become known. Find a pair - a task for logic and attentiveness. In this task, participants will have to connect school objects that are meaningful to each other with a straight line. Thus, after drawing each line, cross out the key letters from which you need to create the word - hiding place. Letter Maze is a visual puzzle in which participants have to navigate through 4 labyrinths and place all the letters correctly. By putting each letter in its place, you will know where the next secret cache is hidden. Buns and cheesecakes -

Puzzle on knowledge of school cooking.
Based on the image of buns, cheesecakes and buns that are sold in the buffet or canteen of each school, determine their filling. Having done everything correctly, the secret cache will be found. Error on the Board - a humorous task in which you need to find mistakes in words. Having corrected all the mistakes, from each correct letter it will be possible to form the word cache. School Riddles is a fun activity where students have to solve funny riddles about school supplies. Having guessed the riddle, it will become clear what kind of subject we are talking about. Each item has a letter written on it, and by collecting them all together the name of the cache will be known. The first letter is a task in which the letters are encrypted in pictures, as well as in a special dotted graphic image. As soon as the children guess that the first letter in the picture is the key letter in the name of the cache, the dotted lines will help place them in the correct places. Having done everything correctly, the name of the cache will become known. Ciphertext is a final puzzle in which participants have to decipher symbols depicted on a blackboard.
Having deciphered it, the resulting text will tell you where the secret cache is hidden. You can read reviews about our quests here “Reviews”.

Schoolyard. The secret of the word. Quest game for 7th grade students

Modern realities require from teachers and class teachers a new approach to the process of organizing extracurricular activities, searching for new forms that are interesting and understandable to the generation of modern schoolchildren who know the basics of computer literacy and spend their free time playing computer games. The powerful flow of new information, the use of computer technology on television, and the spread of electronic games have a great influence on the child and his perception of the world around him. The nature of his favorite practical activity—games—changes significantly, and his hobbies also change. A child's brain, tuned to receive information while watching entertainment programs on television, will much more easily perceive the information offered through media. It is very important to organize the educational process so that the child actively, with interest and enthusiasm collaborates with the teacher and peers, sees the fruits of his labor and can appreciate them. A combination of traditional education methods and modern information technologies, including computer ones, can help the teacher and class teacher in solving this difficult problem. Creating a quest game is an attempt to combine a computer game that has become familiar to schoolchildren with cognitive, developmental activities.

Patriotic education occupies an important place in extracurricular activities. I have developed a series of extracurricular activities aimed at patriotic education. Work begins in elementary school and continues through middle and high school. The series of events under the general title “Russian House” is divided into sections: “The Mystery of the School Yard”, “School Yard. The Mystery of the Word", "History of Russia", "Russian Cuisine", "Great Russian Names". The information material contains theoretical information about the culture and history of both the Russian and Khakass people (we live in Khakassia). The presented event is held jointly with parents on a weekend day. The best time to conduct it is the beginning of the school year (first academic quarter, warm autumn days). The combination of intellectual competitions, educational moments, outdoor sports games is an interesting pastime for children and parents, contributing to the unity of the class team, the class teacher and the parents of this class. Educational objectives: - increase cognitive interest in their native land, in their country; – activate and enrich vocabulary. Educational: – to cultivate a tolerant and respectful attitude towards the culture of one’s people; – cultivate a friendly attitude towards each other as a result of joint activities; – develop the ability to find general solutions in search situations. Materials for the event and equipment: multimedia, presentation, task cards, sign cards, costumes. Preliminary preparation. On the eve of the game, the class receives a parcel with a mysterious letter: “For everyone who is not afraid of difficulties and knows how to deal with dangers, who knows a little more than others, we are holding a quest game “Schoolyard. The mystery of the word." The teacher invites the children to divide into two groups: organizers and seekers. The first group, together with the class teacher, prepares interesting tasks (makes route sheets, selects theoretical material); the second group, seekers, completes the tasks of the game. Progress of the event 1st level. Gathering of all game participants at the central porch of the school. Class teacher: Guys! Dear parents! Today we have an unusual class hour. We gathered in the courtyard of our wonderful school to spend a friendly, interesting and fun day off. Exciting adventures, interesting tasks, and new knowledge await us. Do you like to play computer games? Today we are holding a quest game, the main characters of which will be you. You have to unravel the mysteries of the school yard and find out the secret of the word. At each level of the game you will receive a task from fairy-tale characters and a note with directions for your further route, written by a mysterious stranger. Who is this mysterious stranger? You can find out this only when you collect all the notes, since in each the stranger leaves a signature - one letter. Only after collecting all the notes will you find out who this mysterious stranger is. Get the first task and start the game. Good luck! Students receive a note with the task. 1st note My dear seekers! There is a fence on the school grounds. Go to him. Among the fir trees and lilac bushes the “old man forester” is hiding. Find him. Complete his task. He will tell you where to go next. Your friend. PS You will find out who I am when you collect all the notes. I will leave one letter in each. By putting all the letters into a word, you will find out who I am. I wish you good luck! 2nd level. Forest park. The action takes place in the school yard from the side of the emergency entrance. In the area of ​​planted trees, the organizer (“old man forester”) is hiding behind a fence. The seekers find him. He gives a task.Task: find 12 objects in this area and collect them in a basket (cabbage, carrots, pumpkin, zucchini, onion, turnip, pine cone, apple, potato, pear, banana, pineapple). Determine which of the collected materials does not grow in our region. When the seekers find all the objects and answer the question correctly, the team receives a piece of paper indicating the direction of further travel. 2nd note My dear seekers! You should find on the school grounds some kind of architectural structure designed for crossing or moving over an obstacle. Go to him. There you will see a stream of water flowing in a stream. Look for a trace in it. Good luck! P.3 level. Bridge. The action takes place in the school yard near a stone stream with a wooden bridge. The seekers are looking for a hidden note that indicates the direction of their route. The note is hidden under the bridge. 3rd note My dear seekers! Go to your school office. There you will gain new knowledge. Good luck! A.4th level. Architecture. This stage of the game is held in the school office. Class teacher: Guys! The overall theme of the entire game is the Motherland. We are playing a game to get to know our homeland better: its culture and history, morals and customs. Our next level is theoretical, cognitive. “Russian Wonders of the World.” The class teacher shows a multimedia presentation depicting the architectural monuments of our Motherland. Example: Church of the Intercession on the Nerl Class teacher: Not far from the city of Vladimir, on the banks of the Nerl River, among the flood meadows, stands the white stone Church of the Intercession of the Virgin Mary - the pride of Russian architecture. Some compare this temple to a sail that flies into the distance along the boundless waves of time. Others liken the church to a sweet girl in a wedding dress or a white swan or dove. Still others call it a miracle of Russian art. Tenderness, beauty, harmony, sadness and sadness - everything merged here together. Poets admired the beauty of the church in verse: Low, small, You are so well chosen, That you instill in everyone forever the feeling of height - So in the area your outline is accurate, So you are needed here for everything, As if you were not created by an architect, But born from the earth itself. Naum Korzhavin Do you guys know the architectural monuments of our Motherland? The class teacher shows slides depicting architectural monuments of Russia. Children call them.1. Kremlin. Red Square.2. Intercession Cathedral (St. Basil's Cathedral). Moscow.3. Church of the Transfiguration. Kizhi.4. Saint Isaac's Cathedral. St. Petersburg.5. Winter Palace. Hermitage Museum. St. Petersburg.6. Monument to A.S. Pushkin. Moscow.7. Monument to Peter I in St. Petersburg. "The Bronze Horseman".8. Monument to M.V. Lomonosov. Moscow.After completing the task, students receive a note indicating further actions. 4th note My dear seekers! To find out the further route, you need to find a book with a blue cover on the bookshelf. In it you will find the next task. Good luck! Volume 5 note My dear seekers! There is a flower lake on the territory of our school with a magical bird. That bird not only swims around the lake, but also sometimes appears in notebooks. Go there, a beautiful maiden is waiting for you there. R. On the school grounds there is a flower bed with a wooden figure of a swan. There, presenters in national Russian and Khakass costumes are waiting for the children. Level 5. Swan Princess (riddles). Presenter: To find out the further route, you need to guess the riddles. The presenters take turns asking Russian and Khakass riddles. Russian folk riddles1. A fur coat and a caftan walks through the mountains and mountains. (Ram)2. Two brothers look into the water, but never see eye to eye. (Shores)3. What do they pour into a frying pan and bend it in four? (Damn)4. One hundred guests, one hundred beds: each guest has his own bed. (Beehive)5. Tied up all around, and dancing around the hut. (Broom)6. Two brothers are swimming, and the third is mocking. (Yoke with buckets)7. Grayish, toothy, prowling around the field, looking for calves, lambs. (Wolf)8. He has a lot of teeth, but he doesn't eat anything. (Saw)9. Antoshka stands on one leg, they are looking for him, but he does not respond. (Mushroom)10. It stood on a strong leg, now it lies in a basket. (Mushroom)11. Doesn't bark, doesn't bite, and doesn't let him into the house. (Castle)12. He flies from afar and announces spring to everyone. (Swallow) Khakassian riddles1. My blue bull screams and is heard by all the people. (Thunder)2. From under the moon I took out a golden drill. (Fog)3. An arrow shot from the ground reaches the sky. (Smoke)4. A fat bone lies on the steppe. (Snake)5. Large ducks sit around the lake. (Eyelashes)6. Two poplars stand upside down. (Woman's braids)7. Five people have one lower back. (Hand)8. A lonely tree stands and burns. (Candle)9. Two young men have one shoulder. (Bench)10. Two crows hit each other on the chins and cheeks. (Scissors)Seekers solve riddles. The presenters send them to the school stadium. Level 6. Sports. Basketball court. Two “athletes” hold competitions. Children play sports games that the organizers have come up with in advance. The team of seekers completes their tasks and receives instructions for further advancement. 6th note My dear seekers! Go to where the water stood in summer and flowers bloomed among the stones. I. The seekers go to a small pond. 7th level. Fairy tales. Participants in the game receive a list of the names of fairy tales known to them and drawings (prepared in advance by the organizers) with illustrations for these fairy tales. They need to name the fairy tale based on the illustration.See. table 17th note My dear seekers! You will find out where to go next if you read this text. This place is located between a large and a small school. It is surrounded by a fence made of natural and very durable material. Plants are planted behind the fence. To the right and left of it is a porch. Look for this place. Fearless knights are waiting for you there. A. Children are given a text with missing letters. The action takes place in the school yard near a stone wall. Level 8. Knight Tournament. Finders and organizers play outdoor games that they come up with in advance. Then everyone goes to the school office together. Level 9. Proverbs and sayings.Class teacher: To get the last note, you must distribute Russian and Khakass proverbs in a table by topic. You must remember the missing elements yourself. A table is drawn on the board. Children attach with a magnet cards with written proverbs on topics. Each proverb is written on a separate card.Russian proverbs1. Learning to read and write is always useful. 2. Alone in the field is not a warrior. 3. You can’t even take a fish out of the pond without difficulty. 4. The day until the evening is boring if there is nothing to do. 5. A strong friendship cannot be cut with an axe. 6. Everyone has their own side. 7. It’s good when visiting, but better at home. 8. Eggs don’t teach a chicken. 9. Live forever and learn. Khakass proverbs1. A rich man dies - his money will remain, a smart man dies - his name will remain. 2. A literate person is like the sun, an illiterate person is like a dark night. 3. And the horse rushes to its side. 4. Even if you’re well-fed and warm, it’s still better to be at home. 5. With a good friend you can move mountains. 6. A lazy person has no dreams. 7. The son will always owe his mother. 8. He who works well has grease on his lips. 9. Starve together, freeze together, but don’t abandon your friend. See. table 28th note Great, guys! You completed the task. Make a word out of the cards. Your friend. T. Students fold the cards and read the word “patriot.” Level 10. Bottom line. Class teacher: A patriot is a person who passionately loves his homeland. Architectural monuments, proverbs, sayings, fairy tales are the national values ​​of any nation. People disappear, but the creations they created remain. They reflect the basic, most important ideas of the people about the main national values ​​- family, love, Motherland. Let's love and study the history and traditions of our Motherland, let's be patriots. Love for the Motherland begins small: with love for your family, for your home school, for your city, for your republic. ​Irina RODENKOVA, teacher of Russian language and literature of secondary school No. 50 in the city of Abaza, Republic of Khakassia

Detailed description of the quest

With this New Year's quest, teachers or parents can easily and cheerfully play out presenting a gift, finding surprises at school or at home, with the ability to divide players into 2-3 teams.

♦ Age category: from 10 -14 years. (students in grades 5 - 8) ♦ Target audience: the quest was created to present New Year's gifts (surprises) for students in grades 5, 6, 7, 8. Our website also provides a version of this quest for children aged 8 - 10 years. ♦ Completion time: total completion time up to 40 minutes. ♦ Purpose of the quest: the quest is designed to find a gift - after completing all the tasks, the participants will find a cache in which treasured New Year's gifts (surprises) will be hidden. The quest is perfect for giving a gift for the New Year or Christmas. ♦ Venue: universal quest for premises - school, college, gymnasium (educational institution). For home, apartment, cottage. ♦ Number of participants: up to 30 people. Thanks to the plot of the quest, all participants can be divided into two or three teams. If the organizer wishes to complete the quest with one team, it is possible to select the most suitable hiding places from the available cards with tasks. ♦ Assignments: All assignments are fully completed and ready for the quest. You just need to print them on a printer. This quest belongs more to the category of quest-competitions, in which participants solve tasks ahead of the curve. Whoever finds the main cache first gets gifts. Of course, at the end of the quest there will be a winning team, but since friendship always wins, the gifts found will be divided among all participants. The quest consists of 21 task cards. ◊ 7 cards for each team that will lead players to four different hiding places. ◊ In the first three caches, players will find 2 task cards. That is, 6 task cards equal 3 caches. Caches can only be found if you solve 2 task cards at once. Each of the 2 cards contains part of a single answer - the name of the cache. ◊ All tasks and caches in the quest are different, only the last card with the task (card 7) is the same for all 3 teams and leads the participants to the same cache. Whichever team solves the 7th task first, that team will find Santa Claus's holiday hiding place. ♦ Hiding places in the quest: 1 team ◊ battery ◊ under the newspaper speaker (column) in the closet box 2 team ◊ mirror under the closet pencil case in the closet box 3 teams a ◊ flower under the vase pencils box in the closet ♦ Necessary details: pencil or pen for filling out answers. ♦ Genre: active quest-competition with the search for a gift for the New Year. ♦ The finished quest kit includes 3 PDF files: 1 . The file “Instructions for the quest” contains a complete list of necessary actions to prepare the quest for implementation. 2 . The file “Quest for 3 teams” contains all ready-made tasks for 3 teams. 3. The “Quest with answers” ​​file contains detailed answers to all quest tasks of 3 teams. These files will need to be printed on a black and white or color printer. ♦ Other quests on the site:

Rating
( 2 ratings, average 4.5 out of 5 )
Did you like the article? Share with friends:
For any suggestions regarding the site: [email protected]
For any suggestions regarding the site: [email protected]
Для любых предложений по сайту: [email protected]