Quest for teenagers 14-16 years old – “Cossacks-robbers”
Teachers can organize quests for teenagers at school. Thematic quest for teenagers - “Cossacks-Robbers” is held on the street. Props for the game are made for two teams of different colors at once. Hints are hidden in various places; whoever reaches the finish line of the quest the fastest is the winner.
Items for the quest:
- Ribbons of different colors for two teams
- Hints written on paper
- Treasures and the Bandit Flag
- One tent, two syringes
- Water, bottles
- Hint photos.
Quests in nature
Quest scenario for teenagers 14-16 years old: “Cossacks-robbers”
- The host says that he welcomes the quest participants. Voices the rules. Each team must represent its interests. All participants are given ribbons. Cossacks - blue, robbers - red. Hints for each team are also given by color. The details are also blue for Cossacks and red for robbers.
- None of the team members should use other people's tips or objects. Now that it has become clear who is playing on the Cossack team and who is on the bandit team, you can start the game.
- First of all, the Cossacks must hide their treasures from robbers. The robbers hide their flag. Now each team must find these items. Whoever finds it first wins.
- Both teams come up with a password to communicate with their members. The presenters must take a photo of where the treasures and the flag are hidden.
- The presenters send one prisoner at a time to the opponents’ tents. The rest of the participants go looking for clues.
- The presenters also give hints to the participants of both teams, directing them to clues and dictating directions (south, east, left, right).
- The prisoners are in the enemy's tents and begin to extort passwords from the guards.
- The presenter gives a hint to the guards, so that the password is saved, their captives must be released. Participants approach the tents, the guard sets a condition - he will release the prisoner only if the teams fulfill a number of conditions. More precisely, they will go through a whole relay race and bring him water.
- A relay race is held at the base. Each team uses its syringe to pour water from a large container (bucket) into a bottle. To do this, all team members line up and pass the syringe of water exactly as many times as it takes to fill the bottle.
- When the bottle is filled to the required level, the water is given to the guard, and he releases the prisoner from the tent.
- A team member who was captured gives a hint to his team members. It states that they should find the bag.
- After which the team searches for this item. It is hung on a tree in advance. The approximate height of the bag is 2 meters. Someone climbs a tree and takes out a bag. There's a clue there. A photograph cut into particles.
- After the guys collect this photo, they look for the place depicted on it.
- Having found that place, participants will receive as many as nine clues. Some elements from the periodic table of chemistry will be drawn there. They need to be translated into numbers. To do this, it is enough to know what number in the table this element is under.
- You will get a phone number. Young people will have to call this number. And the owner of the room will send them a photo with the location of the treasure or a photo with the location of the enemy’s flag.
Cossacks and robbers find these objects, the leaders call them to the base. Prizes are awarded there. Separate souvenirs are given to prisoners who were able to extort the password of their rivals.
On our portal you can read interesting articles on similar topics here:
- Quest script for finding a gift;
- Quest for children - script, organization;
- Outdoor quest game “Burn, Burn Clear”;
- Games for children on the street.
Quest plot
The quest is designed as a quiz for fun entertainment for the company. A prerequisite is that both boys and girls must take part in the quest. The quest begins with each team receiving an initial letter, which states that the opposing team is challenging them to compete in agility, speed, ingenuity and intelligence. The task of the quest is complicated by the fact that all the quest tasks are mixed up - everything that is very familiar and familiar to the girls - such questions and riddles go to the boys' team, and for the girls' team - similar tasks, but taking into account the interests of the guys. ♦ The goal of the quest is to collect a “chant” according to the words of the motto for your team. After all, there are no teams without a winning motto. But in order to get every word, each team needs to go through 7 tasks in turn; in some tasks, the participants will face an unexpected turn of events. The winner will be the team that guesses first and shouts its winning chant. The quest will be a great addition to any party, will help unite the company, and will add fun and laughter to any holiday. After all, all tasks are aimed at solving problems in a humorous way.
Interesting quest tasks
House
You can come up with a huge number of tasks for your home, all you need is your imagination! A great idea would be to use available equipment. For example, an old suitcase that is locked with a combination lock. Hide the main prize of the game in it, and the team must find the code by number while completing various tasks. You can also use a deck of cards, encrypted messages (the code can be made, for example, with wax), and various furnishings. It’s optimal for one person to do 5-7 tasks, but for a team it’s more. This kind of home entertainment is a great option to give a gift to the birthday boy or to amuse all the guests.
Office
A quest at your workplace is a great option to surprise your boss or colleague who has a birthday. If your company has few employees, then each person can come up with one puzzle for the boss or another employee, and then enjoy how the participant moves around the building, solving the clues. Live quests are also perfect for the office. The main feature is interaction with other players. Each participant receives his own unique role and, based on it, solves problems to achieve his goal. The ending is often unpredictable, because the player may not behave according to the script, and there are no hints provided. This is where you can find out how your colleagues will behave in an unusual situation.
Kindergarten
If you want to entertain your child in kindergarten or at home, then it will not be difficult for you to write a game script, including imagination and ingenuity! Only you, like no one else, can know what captivates your child and his friends. In warm weather, creating a maze is great for kindergarten. Remember your childhood! There were so many emotions when going through an obstacle course made of stretched ropes or branches. You can also make a labyrinth indoors, using tape or using a special tunnel for children.
On city streets and nature
City quest is an educational entertainment where the action is not limited to any room and takes place in open space - in parks, estates and city streets. In this type of quest, QR codes, maps and phone applications are actively used to build a route. There are many options for riddles; you need to build on the desires of all participants. It could be a detective story, then puzzles in the “encrypt the card” style are good. If you want to do a historical quest, then include monuments of political figures and kings in your route, and make up questions specifically about them. There are also many other locations for games. All of the above ideas and puzzles can be adapted to any desired location.
Enchanted Academy
7-10 years Duration - 80 to 100 minutes 2 presenters, a set of props, costumes for each participant, musical accompaniment from 4 to 12 players - 15,900 rubles (hereinafter - 700 rubles per additional player)
The guys are reincarnated as Young Wizards and transported to a parallel universe in the country of Magistrum to study at the Enchanted Academy. At the Enchanted Academy, founded by the great Magician, magical sciences and the practice of magic are taught in 4 faculties: Faculty of Energy, Faculty of Strength, Faculty of Illusions, Faculty of Power.
The evil wizard got into an argument with the director of the Academy, after which the director disappeared! An evil wizard wants to destroy the academy. Young students of the academy will have to save the magical Academy from destruction, find the message from the missing director and earn influence points to become the best in the academy and receive a certificate. During the game, young wizards will undergo various tests, brew potions, look for parts of the faculties' coat of arms and missing talismans, use their magical abilities, cooperate with each other and have fun.
Props: Costumes for participants and presenters, chest, tests (nerf, tic-tac-toe, beaters, as a souvenir), cards with ingredients for a potion, portrait of the director, objects of power (magic wand, flower, wand, sword), gold coins, totems for each faculty.
"Letter to Santa" competition
As children, many of us looked forward to the onset of the first cold weather so that we could quickly write a letter to our grandfather who lived at the North Pole, or to the one who appeared at every matinee and at school. Santa and Grandfather Frost tried their best, but they were old, so they often confused the puppy with a toy robot, and the Barbie house with a Rubik's cube. We were upset, but we believed that next year the wizard would definitely fulfill all the requests - until we saw Santa Claus's beard in my dad's closet. But even after grandpa’s exposure, we still continue to believe in miracles from time to time. So why not add a touch of magic to the upcoming holiday? As a competition, invite guests to write a short letter to Santa. This could be either a wish or a funny request to an old man. You can even scold him for the gifts that he never brought. Then read the letters one by one. Reward the author of the best, according to the majority, with a small symbolic gift from Santa (a magnet in the shape of Santa Claus or a Christmas tree, a small Christmas tree toy, or just a sweet, tasty tangerine).
Agents of K.U.S. ("College of Universal Spies")
11-15 years Duration - 80 to 100 minutes 2 presenters, a set of props, costumes for each participant, musical accompaniment from 4 to 12 players - 15,900 rubles (hereinafter - 700 rubles per additional player)
Each player takes on the role of a specific character. Young agents of the “College of Universal Spies” (“C.U.S.”) find themselves in the laboratory of a global villain who has invented a powerful virus that can deprive a person of the ability to move and think. Players will have to find the antidote that the villain has prepared for himself. And also find out where the criminal is hiding and establish his identity.
The spies need to team up to cope with a difficult task and win an exciting quest.
Props: Cases, hats, glasses, chests with double bottoms, flashlights, magnifying glasses, bombs, cue cards, fingerprints, adjustable wrenches, maps, stencils.
competition “A Little Pushkin”
It seems to me that all writing talents come to life in the New Year. We write letters to Santa Claus, suffer over beautiful congratulations to family and friends, and children generally have to remember poems in order to lure a legitimate gift from Grandfather Frost. So a literary competition won't hurt you. Select famous poems and leave only the first lines. You can print them on regular sheets or make cards. Then mix them up and distribute them at random to the contestants. They must come up with a funny continuation, not necessarily with a rhyme, but on a New Year's theme. For example: “I remember a wonderful moment - they put a salad on the table.” Or: “God sent a piece of cheese to a crow somewhere - let her have a banquet for the New Year.” The author of the best creation will be chosen by the majority. If you have a large number of guests, you can even create a jury that will objectively (or subjectively) choose the winner. This role is readily taken on by introverts who often ignore competitions, or shy people who are embarrassed to express themselves. Thus, no one will be bored for sure.
competition "Musical crocodile"
This game is kind of a classic. But sometimes you can get tired of constant pantomimes showing a rabbit or a harmful boss. How about playing an unusual, more melodic variation? Before the celebration, find and download as many popular songs as possible - preferably New Year's songs. Divide the guests into two or three teams and choose captains. One by one, call them over, put on your headphones, and let them listen to part of the song. The captain must show this composition using gestures. The team that guesses the most songs wins.
Detailed description of the quest
♦ Age category: from 18 years. ♦ Completion time: 30-45 minutes, it all depends on the number of people in the team and the ingenuity of the quest participants. The tasks in the quest are of medium difficulty. ♦ Purpose of the quest: ◊ entertaining - intended to be carried out in the company of friends or in a small group. Suitable for diversifying the leisure time of a group of participants at any holiday - Birthday, March 8, or at any party. The quest can be held as a competition in the office or at a corporate party. The end result of completing the quest is the awarding of the winning team - girls or guys (women or men). ♦ Venue: the plot of the quest is intended for a table, both in the company of friends and in a small company, at a corporate party (in an apartment, in a house, in a country house, cafe, restaurant, office, at work) ♦ Number of participants: from 4- x up to 12 people, but at least 2 participants in each team. The division of teams occurs according to the principle: a team of boys and a team of girls (women and men). The division into the same number of participants in each of the teams is not necessary. ♦ Tasks: 14 tasks, or 7 tasks for each team. The quest is written in the form of tasks with funny lines and chants. ♦ Necessary props: pencil or pen for writing quest answers, printed quest material and a gift for the winning team. ♦ Genre: board quest. Participants solve fun tasks right at the festive table. The highlight of the quest is that it is necessary to collect sentences from parts of words, that is, teams with each task need to guess words from a common motto (“team chant chant”). Each team has its own motto (chant). The first team to unanimously pronounce its guessed motto will win. ♦ Audience: the quest is intended for adults over 18 years of age and will be excellent entertainment in a company where there are both boys and girls. All tasks intended for a team of girls have a theme in relation to boys. For guys, on the contrary, tasks are aimed at girls’ preferences. A kind of quest - a battle between guys and girls. ♦ The finished quest kit includes 3 PDF files: 1 . The file “Quest “Girls vs. Guys” contains all the tasks that the teams will need to solve. 2. The “Quest with answers” file contains the entire list of tasks with detailed answers. 3. “The file “Instructions for the quest” contains a list of necessary actions to prepare the quest for implementation. It is advisable to print these files on a color printer for the brightness of the quest. ♦ Other quests on the site: ⇒ Quests up to 10 years old ⇒ Quests up to 16 years old ⇒ Quests from 18 years old
competition "Best taster"
Sometimes it seems that the New Year celebration is a tasting festival. However, you can make everything much more interesting. If your culinary talents are at play, try holding such a competition. Try to choose the most unusual variations of products, exotic fruits, and so on. Moreover, in the winter season such original fruits will go out with a bang. One by one, blindfold the contestants and offer to try some of the positions you have prepared. The one who names the most correct answers will win.