Jumper
It’s not all the time for high school students to study and gnaw on the granite of science; sometimes you can fool around. This game will require a jumper and the dexterity of each participant. You can play the game in two ways: horizontally and vertically. The first option: the participant throws and calculates the trajectory of the jumper so that it can fly from one wall to another and back as many times as possible. The participant whose jumper makes the most back-and-forth movements will win. The second option: throw the jumper from the floor to the ceiling.
One of us will become a doctor
For this competition you will need a large number of medical disposable gloves. Each participant is given approximately 10 pairs of such gloves. At the “start” command, the guys put gloves on their hands, or rather the first pair on their hands, and the second on the first gloves, the third on the second, and so on. The presenter marks the time - a minute. Whichever of the guys manages to put on more medical gloves than the rest in one minute receives a prophecy to become a doctor, and at the same time a prize - vitamins.
If you're an adult, get a tattoo
For this competition you will need markers, perhaps even several colors. The other guys take turns giving each of the guys a tattoo, based on his preferences, tastes, character, hobbies, and so on. The participant closes his eyes and draws a tattoo picture, for example, if he is a guy and is into boxing, you can “stuff” boxing gloves, or for a girl who is an excellent student who goes to bed late and always achieves her goals, you can draw an owl, and so on. All the kids will have a lot of fun and interest in creating and getting a tattoo as a gift, even if it’s temporary.
Guess the item
Students stand in a circle. The teacher speaks any of the objects into the ear of the first participant, and then the first participant speaks into the ear of the second participant his association with this object, and the next participant says his association with the word that he heard from the previous participant, in the end the last participant must guess which object was wished for the first participant. For example, a biology subject is given, and then in a circle there is a skeleton - bones - a dog - a guard - a camera - a frame - an image and so on. The game can go in any direction and it may not be easy for the last participant, so there is a mandatory prize for the correct answer. If, suddenly, it becomes very difficult, you can reveal the cards in the reverse order, that is, ask one participant at a time (starting from the end) to name his association until the student guesses what subject they are talking about.
Explain what's in the refrigerator
Each of the guests in turn must provide their own explanation (what may be in the refrigerator from products for the New Year, but the product itself cannot be named), for example, this is a plant of the legume family, its fruits are collected when they are enriched with vitamins and sugar, using a special processing and technology are rolled up in a jar, which is why they call it canned. The rest of the guests guess, whoever guessed first raises his hand and answers (green peas). For the correct answer - a point. At the end of the game, prizes will be awarded to the participants with the most points, as well as the participants with the best explanations.