Team building: 8 ideas for organizing interactive business games

Did you like the article?! Tell your friends - it’s useful for them, it’s nice for us :)

Share

Often, corporate events or conferences include various tasks aimed at increasing the efficiency of teamwork. Business games will help to maximize the interest of participants and turn ordinary training into exciting entertainment. Successful team building depends on correctly chosen methods, among which game forms occupy an important place.

We offer 8 ideas for organizing interactive business games and simulations.

Business rafting

Thematic team corporate game dedicated to the development of management skills, strategic planning and customer service.

Comparing the harsh business conditions with a fast mountain river, the presenter divides the players into teams and offers to overcome obstacles and thresholds in the form of tasks. The created “rafting companies” must show effective team play in order to properly plan actions and complete tasks for market research, working with clients, making a profit, etc.

The game is especially dynamic thanks to real rafting equipment, appropriate room design and visual accompaniment of the game.

#2. Intuition

Game time: from 30 minutes

Number of players: from 5 people

What you will need: photos of employees

Rules of the game: participants share their pictures taken during non-working hours. Photos are placed in one place so that all players can see them. Then everyone takes turns expressing their assumptions about what the person in the frame was doing when he was photographed. The owner of the photo must choose the version that turns out to be more plausible.

This way people can learn more about how their employees live outside of work. The game will be useful for teams that have recently been formed and will help new colleagues to relax.

Courses on the topic:

HR and recruiting

Employer branding

Anastasia Stetsenko, Brand Ambassadors Lead, DataArt

HR and recruiting

Compensation&Benefits

Irina Andreeva, Head of Total Rewards at Colgate-Palmolive, Eurasia HUB

Communication models

A simple and effective game aimed at improving interpersonal communication in a team. First, the presenter shows several communication models (circle, square, triangle, wavy line) and explains the characteristic features of communication of each of them. Then the participants, with the help of the facilitator, identify their geometric figure and unite in groups with similar models. This is followed by a series of tasks, as a result of which participants learn to identify the communication pattern of other people, their characteristics and use this knowledge to better understand each other and communicate more effectively.

The game is also suitable for improving the communication skills of support staff or managers who often have to communicate with clients and customers.

Sorting documents

Each participant assumes a push-up position (women are allowed to do push-ups on their knees). In front of each participant is a tray with documents: red and blue (simple cut sheets of colored paper) and two empty trays (plates). At the “start” command, participants begin doing push-ups and sorting documents using their mouths, placing blue ones on one tray and red ones on another. You can only take one document (sheet) per push-up. Whoever sorts the documents faster and does it correctly will receive a prize, for example, a weekly journal, so that he never forgets anything.

Coffee market

A dynamic team simulation game that is suitable for corporate events, trainings or conferences. Participants are divided into teams and try to build an effective system for selling coffee around the world, taking into account the entire chain from producer to the final buyer.

The game stimulates the development of sales organization skills, marketing knowledge, the ability to quickly respond to market changes, etc. The organizer can select tasks depending on the main theme of the event.

How we burn through our salaries

A box of matches is poured out in front of each participant (which means the same number). Participants hold a matchbox in their hands. At the “start” command, corporate party guests and colleagues begin to “burn through” their salaries. Tilt - burn one match, second tilt - second match, third - third and so on. Bends should be done straight, without bending your knees. Whichever participant spends his salary the fastest, that is, burns all the matches, will be the winner. And as a prize, you can give a piggy bank so that the winner in the real world does not spend the entire salary at once.

Latest news

A game that will be useful both at corporate events to improve teamwork skills, and at conferences or trainings to consolidate previously presented material.

Everything for online/hybrid events Loft#3 – 10 new halls, accommodating from 20 to 800 guests Revolution – 8 halls for online events in the center of St. Petersburg! Multimedia support for full-cycle events DEEP Platform is the No. 1 platform for online events A new solution for online events from Sweden Comprehensive technical production from Structura Event.ru recommends the best venues! Event.ru recommends top artists! Event.ru recommends - creative event agencies All the most popular every day in telegram! One day - one post! EventsWallet - instead of a dozen separate tools for organizers

How to get here?

All ads/Hide ads

Participants are divided into teams and given two hours to create their own edition of the newspaper. Newly hired employees of the “publication” must come up with a name and an interesting article for the main page, draw colorful advertising blocks, add interviews and photographs and other attributes of standard newspapers (for example, a thematic crossword puzzle or a business horoscope).

The organizer can set a theme for the game in accordance with the goals of the event. This could be a newspaper about some event in the company or a report from a just completed conference, which should highlight its results. The game not only improves teamwork skills, but also helps to better remember important events and any new data.

Oral games

Associations

A game for a large company. The presenter leaves the room for a short time, during which time the others decide which of those present they will wish for (this could be the presenter himself). Having returned, the player asks the others questions - what flower do you associate this person with, what vehicle, what part of the body, what piece of kitchen utensils, etc. - to understand who the mystery is. The questions can be very different - this is not limited by anything except the imagination of the players. Since association is an individual matter and an exact match may not happen, it is customary to give the guesser two or three attempts. If the company is small, you can expand the circle of guesses with mutual acquaintances who are not present in the room at that moment, although the classic version of “associations” is still a hermetic game.

Game of P

A game for a group of four people, an interesting variation on the “hat” theme (see below), but not requiring any special accessories. One player thinks of a word for another, which he must explain to the others, but he can only use words starting with the letter “p” (any except those with the same root). That is, the word “house” will have to be explained, for example, like this: “built - I live.” If you couldn’t guess right away, you can throw in additional associations: “building, room, space, the simplest concept...” And at the end add, for example, “Perignon” - by association with Dom Perignon champagne. If the guessers are close to winning, then the presenter will need comments like “approximately”, “approximately”, “almost correct” - or, in the opposite situation: “bad, wait!” Usually, after the word is guessed, the person explaining comes up with a new word and whispers it in the ear of the person who guessed it - he becomes the next leader.

Lectures for children on this topic:

A course of lectures for children about the languages ​​of the world

How many languages ​​are there in the world, how do they differ and how are they similar to each other?

A course of lectures for children about strange and new words in the Russian language

Why do linguists study jargon, filler words and speech errors?

ABC Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Say the Same Thing

A fun and fast game for two, which got its name from the video of the inventive rock band OK Go, from which many learned about it (the musicians even developed a mobile application that helps you play it from a distance, although it is currently unavailable). The point of the game is that on the count of one-two-three, each player pronounces a word of his choice. Next, the goal of the players is to, with the help of successive associations, come to a common denominator: the next time, two, three, both pronounce a word that is somehow connected with the previous two, and so on until the desired coincidence occurs. Let's assume that the first player said the word "house" and the second said the word "sausage"; in theory, they can coincide very soon if on the second move, after one-two-three, both say “store.” But if one says “store” and the other says “refrigerator” (why not a house for sausage?), then the game may drag on, especially since it cannot be repeated - neither the store nor the refrigerator will fit anymore, and you will have to figure out, say, "reefer" or "IKEA". If the initial words are far from each other (for example, “curb” and “weightlessness”), then the gameplay becomes completely unpredictable.

Characters

A game for a group (the ideal number of players is from four to ten), requiring from the participants not only good imagination, but also, preferably, a little bit of acting skill. As usual, one of the players leaves the room for a while, and while he is gone, the rest come up with a word, the number of letters in which coincides with the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain “ъ”, “ы” or “ь” are not suitable). Until the word is guessed, the players behave in accordance with the chosen character - the presenter’s task is to understand exactly what characters his partners are portraying and restore the hidden word. Let's imagine, for example, that a company consists of seven people. One leaves, the rest come up with the six-letter word “old man” and distribute roles among themselves: the first, say, will be with the indoor one, the second will be patient , the third will be secondary, the fourth be cordial, the fifth will the mane, and the sixth will be with the ovarian. The returning player is greeted by a cacophony of voices - their roles until they are solved, and the presenter asks the players questions that help reveal their character. The only condition is that as soon as the presenter pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word “old man” - sixth).

ABC Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Find out the song

A game for a group of four to five people. The leader leaves, and the remaining players choose a well-known song and distribute its words among themselves - a word to each. For example, the song “Let there always be sun” is made: one player gets the word “let”, the second - “always”, the third - “there will be”, the fourth - “sun”. The presenter returns and begins to ask questions - very different and unexpected: “What is your favorite city?”, “Where does the Volga flow?”, “What to do and who is to blame?”. The task of the respondents is to use their word in the answer and try to do it so that it does not stand out too much; You need to answer quickly and not at too much length, but not necessarily truthfully. The answers to the questions in this case could be, for example, “It’s difficult for me to choose one city, but let it be Rio de Janeiro today” or “The Volga flows into the Caspian, but this does not always happen, every third year it flows into the Black” . The presenter must figure out which word is the odd one out in the answer and guess the song. They often play with lines from poetry rather than songs.

Tip

A game for four people, divided into pairs (in principle, there can be three or four pairs). The mechanics are extremely simple: the first player from the first pair whispers a word (common noun in the singular) into the ear of the first player from the second pair, then they take turns calling out their associations with this word (in the same form - common nouns; cognate words cannot be used ). After each association, the teammate of the player who voiced it names his word, trying to guess whether it was the one that was originally thought of, and so on until the problem is solved by someone; at the same time, all associations already heard in the game can be used in the future, adding one new one at each move. For example, let there be players A and B on one team, and C and D on the other. Player A whispers the word “old man” into player C’s ear. Player C says "age" out loud to partner D. If D immediately answers “old man,” then the pair C and D have earned a point, but if he says, for example, “youth,” then the turn goes to player A, who, using the word “age” suggested by C (but discarding the irrelevant to the case “youth” from D), says to his partner B: “age, man.” Now B will probably guess the old man - and his team with A will already score a point. But if he says “teenager” (deciding that we are talking about the age when boys turn into men), then C, who has suddenly returned to action, will say “ age, man, eighty years old,” and here, probably, “old man” will be guessed. In one of the variants of the game, it is also allowed to “shout”: this means that, having suddenly realized what was meant, the player can shout out the option on a wrong turn. If he guessed right, his team will get a point, but if he was too hasty in drawing conclusions, his team will lose a point. They usually play up to five points.

ABC Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Ministry of Railways

A game for a large company. Here we are forced to warn readers that after seeing this text in full, you will never be able to drive again - the game is one-time only.

Spoiler →

First, the player who gets to lead leaves the room. Having returned, he must find out what MPS means - all that is known in advance is that the bearer of this mysterious abbreviation is present in the room right now. To find out the correct answer, the driver can ask other players questions, the answers to which should be formulated as “yes” or “no”: “Does he have blond hair?”, “Does he have blue eyes?”, “Is he a man?”, “He in jeans?”, “Does he have a beard?”; Moreover, each question is asked to a specific player, and not to all at once. Most likely, it will become clear quite quickly that the person who meets all the criteria is simply not in the room; Accordingly, the question will arise on what principle the players give answers. “An autopsy” of this principle will help answer the main question - what is MPS. The Ministry of Railways is not the Ministry of Railways at all, but my right- hand neighbor ( that is, each player always describes the person sitting to his right). Another option is KOP, who answered last ( , everyone talks about who answered the previous question).

Contact

A simple game that can be played with a group of three people. One person thinks of a word (noun, common noun, singular) and names its first letter out loud; the others’ task is to guess the word, remembering other words starting with this letter, asking questions about them and checking to see if the leader has guessed it. The presenter’s task is to avoid revealing the next letters in the word to the players for as long as possible. For example, a word starting with the letter “d” is guessed. One of the players asks the question: “Is this by any chance the place where we live?” This is where the fun begins: the presenter must quickly figure out what the player means and say “No, this is not a “house”” (or, if it was a “house”, honestly admit it). But at the same time, other players are thinking about the same thing, and if they understand before the leader that “house” is meant, then they say: “contact” or “there is contact,” and begin to count in unison to ten (while the count is going on, the presenter still has a chance to escape and guess what is being said!), and then the word is called. If at least two of them matched, that is, on the count of ten they said “house” in unison, the leader must reveal the next letter, and the new version of the guessers will already begin with the now known letters “d” + next. If it was not possible to beat the presenter on this question, then the guessers offer a new option. Of course, it makes sense to complicate the definitions rather than ask everything directly - so the question about “home” would be better sounded like “Isn’t it where the sun rises?” (with a reference to the famous song “House of the Rising Sun” by The Animals). Usually, the one who ultimately gets to the searched word (names it or asks a question that leads to victory) becomes the next leader.

ABC Trim, alphabet enchanté. Illustrations by Bertal. France, 1861 Wikimedia Commons

Arab market

The game takes participants into the atmosphere of Arab countries of the 19th century. Wealthy families led by sheikhs entered into agreements with other families to improve sales and increase their wealth. Back then they traded a variety of things: camels, fish, spices, water, etc.

Teams receive the necessary thematic equipment and information for the game. Participants must accept the conditions of that time and quickly build their own strategy for behavior in such a market, uniting into “families” and pursuing the main goal - increasing capital.

An unusual and fun interactive game that will improve communication within a team, teach you how to form a network of necessary contacts, help you understand the need for good relationships between partners, etc.

sports bar

After a hard day at work, you can pop into a sports bar. But in order to drink, you need to show at least minimal ability for sports. So, in front of each participant there is a large glass of cocktail. There is a straw in the glass. The process will be led by a presenter using a whistle. Whistling - participants sit down and drink their cocktail through a straw without using their hands. Whistle - participants stand up. Again - whistling - they sat down and drank. Another whistle - we stood up. The tempo of whistles can be different and constantly change. The game continues until the first winner, who drinks his cocktail faster than the rest during the intervals. So you can pump up your butt and drink a cocktail.

creative juice

The most delicious juice is freshly squeezed juice, consisting of several correctly selected ingredients. A successful company is a company whose team includes good specialists. A team in which a group of people work as a single mechanism is able to come up with fresh, creative solutions. This fun simulation game aims to improve employee communication and develop marketing skills.

Participants receive a script and, for the duration of the game, become employees of an international company that operates simultaneously in 12 countries. At the first stage, they receive complex tasks that must be completed by the team together (distribution of responsibilities, building a product distribution network, etc.). At the same time, participants find themselves in harsh market conditions - competitors are developing and beginning to encroach on the company’s market share. To stay afloat, firms must release a new, bright product.

Having agreed with product suppliers, participants must create 12 new unique juices for each country over a certain period and conduct a marketing campaign in support of the new product. The game will require the following qualities from participants: creativity, ability to plan work, knowledge of marketing tricks, effective communication and interaction skills.

Hit the work week

At the same distance from each participant there are 7 plastic cups with the inscriptions “Monday”, “Tuesday”, “Wednesday”, “Thursday”, “Friday” (working days). Each participant is given a stick and a bucket with the same number of tennis balls. The stick can be replaced with a children's shovel or poker, for example. At the command “start”, each participant takes a ball from his bucket, takes aim, swings and hits, trying to win each working day. Whichever participant gets through the work week the fastest will be the winner.

#8. Five clicks

Game time: from 15 minutes

Number of players: from 3 people

Rules of the game: The team must choose two completely different topics. For example, “Molotov-Ribbentrop Pact” and “Justin Bieber”. Each participant needs to get from one Wikipedia page to another in 5 clicks (spending no more than 10 minutes). To do this, you can only use internal links.

Victory goes to the one who managed to completely move on to a given topic or got closer to it than other participants (for example, reached the Wikipedia page “Singer”).

All business content in a convenient format. Interviews, cases, life hacks of the corporation. world - in our telegram channel. Join us!

#3. Suggest if you criticize

Game time: 15 minutes to prepare

Number of players: from 5 people

What you will need: board, markers

Rules of the game: team members write down phrases on the board that demotivate their colleagues, “kill” ideas and prevent them from voicing their proposals.

For example:

“Managers won’t even listen to your idea.”

"That's funny"

“Your plan is borderline fantastic”

Violators who use similar phrases within a month are fined money. And with this amount you can go to lunch with the whole team or donate it to charity.

The game does not interfere with the work process; on the contrary, it will help to conduct negotiations and brainstorming more productively.

Do you want to receive a digest of articles?

One letter with the best materials for the week.
Subscribe so you don't miss anything. Thank you for your subscription!

#5. Plane crash

Game time: from 30 minutes

Number of players: from 5 people

What you will need: all items that are in the office

Rules of the game: each team member must imagine that he and his employees were flying on a business trip, but the plane had to make an emergency landing on a desert island. After consulting, players need to choose 12 items that are in the office in order to survive in the wild. They need to be ranked in order of importance.

There is a second version of the game: each employee must make his own list. Then you can discuss the items that the team has chosen and, through voting, determine the most necessary ones on the island.

We recommend reading:

Article

Gender reassignment surgeries and parties on the boss's yacht: 10 unusual bonuses for employees

Read

Rating
( 1 rating, average 4 out of 5 )
Did you like the article? Share with friends:
For any suggestions regarding the site: [email protected]
For any suggestions regarding the site: [email protected]
Для любых предложений по сайту: [email protected]