Interesting games for a house party


three sticks

In the game, 2 participants play with a deck of 36 cards. The first dealer is determined by lot, then the cards are dealt clockwise. Each participant is given 4 cards. The remaining cards are placed in the center of the table. Card price: from 6 to 9 - 0 points, jack - 2 points, queen - 3 points, king - 4 points, ace - 11 points, 10 - minus 10 points. The player to the left of the dealer goes first. The participant places an arbitrary card and at the same moment picks up the missing four card from the deck.

The second player does the same. Points for the cards laid out are immediately counted. The participant who scores more than 31 points in the total amount of cards earns one stick and a new distribution occurs. The same thing happens if the number of points reaches 31, but the player in this case does not earn a stick. If the deck runs out, the eliminated cards are shuffled, the top card is removed, placed on the table, and the rest become a new deck. The one who collects three sticks loses.

Staged competition "Casino"

Trump Jack

Participants:

4 men.

Props:

bones (walnuts).

The task is to crack nuts as quickly as possible! The winner receives the title “Knave of Trumps”.

Trump Queen

Participants:

4 women.

Props:

meter.

In this competition, the trump Queen is determined by the volume of her chest, which is measured by the presenter using a meter.

Trump King

Participants:

4 men.

Props:

Balloons.

Participants are tied to balls on their left leg. The goal is to burst your opponent's balloon while keeping your own. There is only one winner in this battle and he will be called the trump King.

Trump ace

Participants:

4 people.

Props:

4 slot machines (three-liter jar, lid with a hole like a piggy bank, souvenir money, coins).

The presenter invites the participants to shake the slot machine - pour out all the change from the jar at speed. The most dexterous one becomes the trump card Ace.

Joker

Participants:

4 trump cards (winners of previous competitions).

Props:

all property of guests.

Trumps are offered to break the bank! The goal is to bring more loot from the guests present.

Rules:

1. Bags count as one item.

2. Do not take anything from the table.

3. Remove decorations only at the request of the owners.

Together with the guests, the amount of loot is calculated and the Joker is determined. Next is the awards ceremony for the participants.

Socks

This game can be played by up to five players. The dealer gives everyone 7 cards and reveals the trump card. The first move is made by the neighbor sitting to the left of the dealer. Each player must collect seven tricks and wait for the start of a new game. The one who does not collect seven tricks loses.

You can move from any card, and respond with the highest card of the same suit; if it is not there, then you need to beat with a trump card. After the game is over, any participant shuffles the deck and lets his neighbor remove it and looks at the last card. Based on the number of its points, a settlement is made with the loser (money, schalbans, etc.) In order for this game to be more interesting, a good soundtrack is necessary.

Danetki

A game with very simple rules. The presenter imagines a situation and briefly describes it. For example: “A man jumped out of a plane, but remained alive. How did it happen?" Players can ask questions to which the host can only answer “yes” or “no.” For example:

— Did he fall into the ocean? - No. — Was he with a parachute? - No. — Was he saved in the air by another parachutist? - No. — Was the person on a moving plane? - No. — Was the plane on the ground? - Yes.

Situations can be invented of any complexity. The main thing is that they have at least some logic. The one who solved the situation becomes the leader.

Gypsy

It is designed for four participants (36 cards), but you can invite more people (52 cards). The dealer must lay out all the cards in the deck in a circle, placing a trump card in the center, and take out a random card from it. When the deck has been cleared, the game continues: the participant turns his cards face down to his neighbor and hands them to him. The neighbor puts the card face down and, after evaluating his cards, decides whether to cover it or take it for himself. The game continues until there are no more cards left. It is not allowed to start a move with the Queen of Spades. The Queen of Spades changes its owner until it is the only one left. The next player does the same. If he takes out a card of higher value of the same suit, then he takes the bribe, and if he takes out a card of a lower value or of a different suit, then the dealer gets the bribe. The Queen of Spades (Gypsy) is not hiding here and is not hiding anything. Next, the neighbor of the one who took the bribe makes a move to his neighbor.

One hundred

This game requires three players and a deck of 32 cards. The cards have the following value: ace - 11 points, ten - 10, nine, eight and seven - 9, 8 and 7, respectively, king - 4, queen - 3, jack - 2. The goal of the players is not to score more than one hundred points. The deck is shuffled and dealt out completely. The player sitting to the left of the dealer plays from a random card. The next participant also puts down any card and says the total cost of both cards.

For example, the first participant puts down 10, the second puts down a queen and calls the number 13. The rest continue the game in the same way. The participant who scores more than one hundred points loses and is awarded penalty points. Their number depends on how much the player has exceeded 100 points. For example, a player scores 110 points, in this case his penalty is 10 points. A player who scores exactly one hundred points deducts 5 penalty points from his account.

Contact

juripozzi/Depositphotos.com
One of the players is appointed as the leader. He thinks of a word - a common noun in the nominative case and singular - and names its first letter. The rest of the players can ask the leader leading questions, meaning a specific word.

For example, the word “cow” is guessed. The player remembers the word starting with the letter “k” and asks the host: “Isn’t this a place that children really love?” (carousel). If someone guesses what is meant, he says: “Contact!” Both players count to ten and say the word in unison. If both named “carousel”, the presenter opens the second letter “o”. If the second player made a mistake and said, for example, “ship,” everyone thinks further.

The presenter’s task is to understand as quickly as possible what word the player has guessed and name it while the “contacting” participants count to ten (“No, this is not a carousel”). If he succeeds, the second letter does not open.

The game continues until someone guesses the hidden word. In this case, the winner becomes the leader.

Giveaways

This game is for two. Two decks of 52 cards are used. Participants must mix both decks well. The first move is determined by lot: everyone lays out one card, and whoever has it higher starts the game. The winner is the one who has no cards left. Players take turns placing the top cards on top of each other. If a king falls, the opponent puts a couple of his cards on top, if an ace - three cards. In both cases, the participant who laid out the king or ace must take all the cards and put them down on his deck.

Crocodile

Participants are divided into two teams.
The first team calls the second player. He is given a word, which he must show solely with the help of facial expressions and gestures, without saying anything. His teammates are trying to guess what he is depicting. A limited time is given for guessing, for example a minute. Then everything is repeated with a player from the other team.

In a more complex version of “Crocodile”, a phrase is made. For example, a quote from a famous song or quatrain, a proverb, a saying, and so on.

Kare

This game is also called quartet. It can be played by 3 to 5 people with a deck of 32 cards. The goal of the game is to collect as many cards as possible, for example, 4 jacks, 4 nines, etc. Having shuffled the cards, the dealer lays them out to the participants (someone may have an extra card if the number of players is not equal).

The first move belongs to the one who is on the left side of the dealer. He chooses any participant and asks him for a certain card, for example: “Six of Diamonds”. If the player has this card, he gives it away, and then the requester goes again, until the first error, and if the participant does not have the required card, then the one who requested the card goes. A player can only ask for the card he has. The winner is the participant who collected the maximum number of cards in one or maybe several game rounds.

Rate the bank

Participants:

everyone is interested.

Props:

three-liter jar, souvenir money, coins.

The presenter invites the participants to determine the amount of winnings, which is in a bank filled to the top with bills of different denominations and change. The one who names the number closest to the truth wins the competition.

Domino

The domino game can be played by up to 3 people. Take a deck of 52 cards. Each participant receives 7 cards from the dealer. The remaining cards in the deck are not revealed. The dealer takes the first card in the deck and places it face down next to it.

The next move is given to the person sitting to the left of the dealer. He has the right to put from one to several cards on the open one if their value is ascending or descending (despite the suit). Let's say the distributor opens a king, queen, jack, and so on. Another player can cover it with a queen king and an ace. If there are no moves, the participant takes the top card from the deck, either moves it or keeps it. The next participant continues the game. If the deck is over and the player cannot make a move, then he misses it. According to the rules of the game, you cannot hold back cards if there is an opportunity for a move.


What is he doing?

This is a kind of variation of “The Hat”. Players are divided into teams. Each of them writes some action on a piece of paper, for example: change a diaper, flip pancakes, ride a Ferris wheel, pass an exam, dance in the fan zone at a rock concert, and so on.

The player draws out the task and tries silently, only with gestures and facial expressions, to show this action to his teammate.

The rest of the rules are the same as in “The Hat”: the team with the most artistic and quick-witted players who collect the most cards wins.

Akulina

Other names for this game are “Witch”, “Sorceress”. To play you need two people and a card. 32 if up to six people are playing and 52 cards if more than six people are playing.

The entire deck is dealt from right to left. The first move is made by the player sitting to the left of the dealer; he discards 2 cards of the same value. (two eights, two tens, two queens, etc.), first drawing a card from the neighbor on the right. Akulina, her role went to the Queen of Spades, cannot be discarded. It continuously moves from player to player, and at the end of the game the loser is left with a pair of queens, a spades and any of the other three.

Pexeso

To play you need 2 or more people and 54 cards. The goal is to collect more pairs of black or red than the rest. The dealer lays out the cards face down to form a rectangle. The neighbor of the dealer on the left comes in.

On his turn, each player reveals two cards of his own free will. If they are the same in value, the player takes them and opens new ones. If the cards are not the same, they are put back and the turn is passed to the next participant. By the way, do you know that the city of Cannes is the founder of this game? Participants earn points for winning pairs. The price of each card: ace - 1 point, king - 4, queen - 3, jack - 2, other cards - according to their value.

War

The game can be played by two people. You will need a deck of 32 cards. Each player is dealt 16 cards face down. Each player turns over one top card. Whoever has the nominally higher card (regardless of its suit) takes both cards and places them at the bottom of their pile.

If the cards are the same (jack-jack, seven-seven, etc.), then they are set aside, and the participants turn over 3 cards each, and whoever has the highest last one takes all the cards. If these cards are equal, then the situation repeats. The loser is the participant who has no more cards left.

Contests for a party at home

To make a home holiday and home party a success, you need to create a cultural program with competitions and games.

Bingo

This fun is suitable for a “motley” group of people of different ages. You will need a lotto set: cards, barrels and chips to cover the numbers on the cards. The game consists of three rounds. In each of them, participants are given a card. Before each round, the prize that the winner will receive is announced. The presenter pulls barrels out of the bag and shouts out numbers. In the first round, the winner is the one who closed one row of numbers on the card, in the second - the one who closed two rows, and in the third - the one who closed the entire card. Between rounds you can arrange small intermediate competitions, a “musical” or “dance” break.

Guess the melody

This game can be played in two ways, depending on how well your guests understand music.

Easy level: participants are divided into two teams and alternately listen to 10 songs. The musical excerpt should last no longer than 15-20 seconds. If one team cannot guess the melody, the right to answer is transferred to the opponents. For each correct answer, the team receives one point. The team with the most points at the end of the game wins.

Don't complicate the task by choosing little-known tunes, because the purpose of the game is not to test your musical memory, but to have fun.

Difficult level: participants are divided into two or more teams. One of the team members approaches the leader and receives a card with the name of the song. He must hum, whistle, tap, etc., this melody. to your teammates. If they cannot guess the melody, the right to answer goes to their opponents. One point is given for each correct answer. The team that scores more points at the end of the game wins.

Fanta

Each participant puts a forfeit - some small object (pen, keychain, lipstick) into a hat, saucepan or opaque bag. One of the players turns his back, and the presenter, without looking, takes one object out of the hat, each time asking: “What should this phantom do?” The player standing with his back comes up with tasks: sing a song, jump on one leg, crow. The nature of the tasks depends on the company. After this, each “forfeit” completes the assigned task.

Nonsense

Participants are divided into two teams. From each of them, one person approaches the leader. He gives them a card with a word written on it. The words must be different. The player must, without resorting to words, “explain” the hidden word to his team. You can only use facial expressions and gestures. If a team guesses the word, it gets one point. The first team to score ten points will win. First, it is advisable to think of simple words (names of animals, natural phenomena, vehicles, professions), and then move on to more complex concepts (loyalty, love, rest, atom), names of cities and countries.

Pygmalion

Men and women are divided into two teams. Each of them receives balloons of different colors and shapes, colored paper, a marker, scissors and tape. The women's team must create a "statue" of the ideal man, and the men's team must create a "statue" of the ideal woman.

If the company has an unequal number of women and men, you can randomly split into two teams and, using the same equipment, create any “sculpture”: a snowman, a “beloved” boss, a statue of love.

"Drunk Checkers"

You will need a chessboard and twenty glasses. If there is no real chessboard, you can draw it in advance on a piece of whatman paper. Ten glasses are filled with red wine, and another ten with white wine. You can choose the drinks as you wish: make a “stronger” version with vodka and cognac, or vice versa, an option for non-drinkers with tomato juice and mineral water. The rules are the same as in regular checkers, but before removing the opponent’s “piece” from the board, you must drink a glass.

Eiffel Tower

For this game you will need a set of dominoes. Task: build a tower of dominoes. Two dominoes are placed vertically, the top one is placed horizontally, etc. Participants place one domino in turn. The one through whose fault the tower collapses must pay a pre-agreed “fine”: crow, drink a glass of champagne.

From nose to nose

This competition is held while sitting at a table. You will need a matchbox lid. The first participant puts it on his nose and hands-free passes it to his neighbor. He, also without helping with his hands, takes the cap on his nose and passes it to the next participant. The game is played in a chain. The one who drops the box is eliminated, and the game continues further in a circle until one participant remains or until he gets bored.

Dance floor

A newspaper is spread on the floor - a “dance floor”, to which a couple who wishes to participate in this entertainment is invited. Partners must dance to rousing music without stepping over the edges of the newspaper. After 30 seconds the music stops, the newspaper is folded in half and the dance continues. After another 30 seconds, the newspaper is folded in half again and so on. Usually the competition ends with the partner holding his lady in his arms, trying to dance on one leg.

Lunokhodiki

This competition is suitable for a very relaxed group. All participants get down on all fours and begin to crawl one after another in a circle, repeating: “What an awesome moon walker I am.” The phrase must be pronounced very seriously and thoughtfully. The one who laughs is out of the game. The most convinced “moon walker” wins.

Dress up the lady

Men and women are divided into pairs. Each woman holds a ribbon rolled into a ball in her hand. The man takes the end of the tape with his lips and wraps it around his lady without using his hands. The winner is the one who completes the task faster or whose outfit turns out to be “more elegant.” For a more relaxed company, the tapes can be replaced with toilet paper.

Profitable investment

Men and women are divided into pairs. Each couple is given an equal amount of “money”. These can be real small denomination bills or just candy wrappers. The presenter invites women to open as many deposits as possible within a minute. Banks can serve as pockets, collars, lapels and other secluded places on a partner’s clothing. At a signal, the women hide the “bills” in the clothes of their partners. After a minute, the host stops the game and invites the ladies to change places and find all the hidden money within a minute.

"Killer Cocktail"

This competition is held while sitting at a table. Guests pass a glass to each other in a circle. Everyone pours a little drink into it. Anyone whose glass overflows and the drink overflows must say a toast and drink the resulting “cocktail.”

Brook

A line of wallpaper or a long, narrow rug called a “stream” is spread on the floor. Women are asked to walk along the “stream”, spreading their feet wide so as not to get their shoes wet. After all the ladies have “walked” along the stream, they are asked to take turns trying again, but with their eyes tightly blindfolded. One contestant remains in the room, and the other ladies leave the room so as not to see how their “rival friend” completes the task. A blindfolded participant walks through the “stream”, with the permission of the presenter, removes the blindfold and sees that a man is lying face up on the wallpaper path. Of course, the man lies down on the “stream” after the woman has completed the task, but has not yet had time to remove the blindfold. The lady, of course, is embarrassed. The next participant is invited into the room. When everything is repeated, the first contestant is already laughing along with everyone else.

Push-up

Only men participate in this competition. They are blindfolded and asked to do push-ups on the floor as many times as possible. After the participants have performed several push-ups, the presenter says that the floor is not clean enough, and so that the men do not get dirty, he suggests laying down paper. The blindfolds of the participants are not removed. Pieces of wallpaper or sheets of whatman paper with full-length silhouettes of naked women drawn on them are spread on the floor. The men continue to perform the task above these silhouettes. After some time, the leader removes the bandages and asks the participants to continue doing push-ups. The fans keep score, encourage the participants, and give them tips.

Similar articles:

How to organize a party at home

Meow meow

To play you need a deck of 32 cards. It is designed for any number of participants. This game has no trump cards. There is no seniority of cards, but each one is worth a certain number of points: ace - eleven points, king - four points, queen - three points, jack - two points, and all the rest - at their face value.

The goal of the game is to give away all the cards while receiving as few penalty points as possible. The first distributor is determined by lot. Then they are distributed one by one. The one who sits to the left of the dealer goes first. All players are dealt five cards. Of the cards remaining in the deck, we open the top one, leaving the rest as is. Each player takes turns laying out one card.

The card laid out in this pile must match the previous card laid out in suit or value. For example, pike on pike, king on king. The special card in the deck is the jack. It can be laid out by declaring any suit. The next player must play a card of the announced suit. The participant who does not have the required card takes the top one from the common deck. If this card does not match, the player misses his turn. The game ends when any player discards the last card. The rest write down penalty points for themselves, based on the value of their remaining cards. The game is played to one hundred points.

World of holidays

A casino themed party
is a lot more fun and varied than you might think. This is a great option for bachelor parties, themed birthdays and just having fun. You can recreate the classic casino atmosphere and gather all your friends for a game night to celebrate an event or have fun with friends. Spending a casino night at home can be a lot of fun. But before the fun begins, you need to spend time planning the event. Here are some tips to help you have an unforgettable evening at your home casino . When you're ready, be sure to check out these party ideas and top tips for throwing an amazing casino themed party.

  1. Start with invitations. Think creatively about this issue. Choose images that incorporate your party's theme with images of slot machines or poker tables. Well, there are a ton of similar pictures on the Internet.
  2. Invite guests who will be interested in this topic. There are simply people who are absolutely indifferent to gambling, you don’t want someone wandering around the room with a bored face. Instead, you want all your guests to feel comfortable.
  3. Let your immediate neighbors know that you're having a party, maybe even let them know what the theme will be. And by the way, it will be nice if you invite them to your event, of course, if you are on friendly terms. This can reduce the number of complaints if the party goes on all night, these things happen all the time in casinos.

Dress code for a casino themed party

Ask guests to wear costumes. This will create a special atmosphere and make the party even more interesting.


A casino themed party at home is a chance for you and your guests to dress up in formal attire, such as black suits and ties and elegant dresses for the ladies. Alternatively, you can add a theme to the dress code. For example, ask your guests to dress up as characters from James Bond films.


All in all, it is an ideal opportunity for everyone to dress up beautifully and feel glamorous. Just please let guests know about the dress code when sending email invitations so they have enough time to find the perfect outfit.

Select games

To get started, buy fake money or you can print it on a printer. The distribution of “money” can be organized in some humorous form. Show where the exchange place for chips is.


At brick-and-mortar and online casinos you will find a wide selection of games, including slot machines, video poker and table games such as baccarat, blackjack and roulette. But when it comes to hosting a party at home, there are only a few games you need to choose from. Choose casino games that suit your guests and your premises. Large blackjack tables may not be suitable for an intimate party in a studio apartment. Likewise, a few slot machines would look out of place in a luxury gaming room.

First, think about how much space there is. You will only be able to place a certain number of games in a designated area. Secondly, don't choose games that take forever to complete. Games like poker are not very suitable for a party because they take a long time and the main purpose of your event is not games, but fun.


To play games like blackjack and craps, all you need is a deck of playing cards. But a lone deck of cards won't make your home look like a casino. Firstly, a casino is not complete without a roulette wheel. You can buy a toy roulette wheel or even make one yourself and place it on your long dining table. Alternatively, if you want to create a casino night that guests will never forget, you can rent casino equipment. If you have the money, you can rent everything from roulette tables to slot machines. The more authentic the gaming equipment, the more the casino night will feel like a real gambling establishment.

Don't forget the decor

To create a realistic atmosphere, you need to use a little imagination. To create a casino-inspired decor, you can attach a statement chandelier to the ceiling and use table lamps in the corners to create dynamic lighting. Party decorations and props such as giant cards, giant dice and replicas of the iconic "Welcome to Las Vegas" sign can be easily purchased online.


Or, if you are creative, make your own, for example, a garland of playing cards. It's simple, use a glue gun to attach the string to the back of the playing cards. Glue the string to the cards at different angles to get the best effect. You can line them all up like a soldier, but it's better to create the illusion of the cards being suspended, as if they were frozen after being accidentally thrown into the air.


Set up a giant balloon arch to decorate the entrance, complete with appropriately themed posters.


Decorate the tables so that they are combined with themed dishes, napkins and other accessories, which are also not a problem to buy on the Internet. There are tons of such things on the Internet.


The more you use decorations and lighting in the room, the more guests will feel as if they have entered a real casino as soon as they walk through the door. Treat your guests to an unforgettable VIP experience on a glamorous red carpet under a handcrafted casino sign. Add a velvet rope, a couple of spotlights, and hire a photographer so they can make it to the real A-list. This is probably the most fun way to get to a party.

Choose the perfect background music

Your home won't feel like a casino if you don't have background music, so take the time to choose the right soundtrack. It would be a good idea to create playlists that match the atmosphere of the casino. Alternatively, you can hire a DJ or live band. Create a playlist with suitable music for the occasion. You want the music to be upbeat, not overwhelming. If you have a dance party later, have a DJ who can keep the beat going.

Food and drink

To create a true casino atmosphere, avoid sit-down dining. Opt for a buffet instead. This allows your guests to eat as and when they want while they play games and socialize with each other.


And don't forget about the drinks. Make sure you have a good selection of drinks. You can even set up a temporary bar or hire staff for the night. Hire an experienced bartender. Not only will you free up your time, but you will also be able to control the amount of alcohol served. Plan to serve your dinner buffet style. Just make sure you have enough supplies.


Offer guests plenty of small treats, but keep it simple with cheese, crackers, snacks and savory classics like tiny salmon and cream cheese canapés. Casino parties are quite active and tend to favor a casual approach to food rather than a formal sit-down meal. Even if you don't choose themed appetizers, the dessert table is the perfect place to create a casino theme. Make cupcake toppers with playing cards to add visual style to your desserts. Use frosting to transform cakes into dominoes, and use filled cookies to recreate poker chips.


Cocktails are the perfect addition to your casino-themed event, especially when served by a server.


Add classic drinks to your menu - margaritas, vodka martinis, if you're throwing a Bond-themed party.


Make cocktails fun by renaming them to match your theme—like the Queen of Hearts Bloody Mary or the Poker Mojito. Don't forget to offer a matching selection of non-alcoholic cocktails for non-drinking guests.


Hire a croupier

If you have the opportunity, consider hiring real dealers. This will give your casino party a truly glamorous and luxurious atmosphere. Alternatively, you can ask a friend or family member to fill this role.

Share this post:

Share on Twitter Share on Facebook Share on Pinterest Share on LinkedIn Share on Email

Imperial

The donor is determined by lot. The deck is carefully shuffled, removed and each player is dealt 12 cards. The top card from the deck is opened and placed under the deck, so that it can be seen - this is the trump card, the remaining cards make up the coupon. The party consists of 5 imperials or games. To take the imperial you need to take 24 points. King, queen, jack and 7 trump are worth 4 points each. 4 points are counted for each extra trick over the required six, which each player must take. The player who wins 24 points marks the imperial and forces them to destroy all their opponents' points. Imperials are as follows.

·Imperial first (in imperial) - when the player has a king, queen, jack and king of the same suit in his hands.
·Imperial second (in imperial) - when the player has 4 aces or 4 kings or 4 queens or 4 jacks or 4 sevens or 4 sixes in a game with three players.
·Imperial revealed (in imperial) - if one of the cards that makes up the first imperial is revealed, it belongs only to the dealer.
·Imperial tombe (in imperial) - is made up of trump cards when there is a king and a queen in hand, and the remaining cards for the first imperial are acquired through bribes.
·Imperial white (in imperial) - an imperial made up of bribes when there are no pieces in the hands.

Progress of the game.

After the cards are dealt, players make announcements.
The player to the left of the dealer makes the announcement first. To his announcement, players can respond: glasses may be good; be equal to the dealer's points; may not be suitable. The player who wins the announcements makes the first move. The player can log in from any of his cards. The next player clockwise must place a card of the same suit, if there is no such card, then he must put a trump card, if there is no trump card, then he can put any card. After the bribe is played, the players draw one card from the coupon. The player who took the bribe takes first. The right to make the next move also belongs to him. Imperials are shown after taking a bribe before their move. Thus, players play tricks until they run out of cards, after which they count the points for the taken tricks. The cost of cards in points: ace - 11 points, king - 10 points, queen - 10 points, jack - 10 points, all other cards according to their value. The winner of the game can be the player who scores the most points or the player who takes the most imperials.


nine

The deliverer is chosen at will. The deck is carefully shuffled, removed and completely dealt between all players. Cards are dealt strictly one at a time. Players must have an equal number of cards. The player who has the nine of clubs goes first. The player places it in the center of the table, open. The next player clockwise can place to the left of the nine of clubs - an eight of clubs or to the right of the nine of clubs - a 10 of clubs, or he can start a new row, put under the nine of clubs or on top of the nine of clubs any nine of a different suit. If a player does not have the opportunity to place a card, then he misses his turn and the turn goes to the next player clockwise, who must play a card according to the same rules. The strategy of the game is that the player must prevent other players from playing their cards. The first player to get rid of all his cards is considered the winner.

I once won a good coat in nine. So learn to play this game and be aware that you may lose your clothes. =(

Bonjour

We take the deck, carefully shuffle it, deal it out, dealing one card to each player. The right of first move belongs to the dealer. He opens any of his cards and places them in the center of the table. The next player clockwise reveals and places his card and so on in a circle. In this case, you need to salute the discarded king, when you see an ace you need to slap your palm on the table, when you see a queen you need to shout: “Bonjour, madam!”, and when you see a jack: “Pardon, monsieur!” The player who reacted last or mixed up something takes all the cards from the center of the table. The player who gets rid of his cards first wins. The game requires intense attention and quick reactions.

I noticed that many different madams drive an increasingly affordable car called Daewoo Matiz =) This makes me happy... it’s really strange that there is no tachometer in it, otherwise...

Crap

The deck of cards is carefully shuffled, removed, and the entire deck is dealt one card at a time. It is possible that players will have an unequal number of cards. Nothing wrong with that.

The player who sits to the left of the dealer goes first, he reveals his one card and places it in the center of the table, forming a common pile. Then the next player moves clockwise until the jack is revealed. The player who owns the jack loudly slaps the card on the table and takes the common pile under his deck.

If any player slaps a jack with his card, he takes the entire stack under his deck. If several players spank at the same time, then the one who first spanked the jack with another card gets the deck. The next player in turn begins again laying out cards in the center of the table. The player who has all 52 cards wins.

Hat

The game involves two teams, which must have the same number of players. Each participant writes 5–6 words on cards (small pieces of paper) (one word per piece of paper). Then the cards are put into a hat.

The first player draws a card from the hat and, at a signal, begins to explain the word written on it to one of the players. You cannot mention words of the same root or consonant; you can use metaphors, synonyms, and abstract explanations. The second player’s task is to express his versions and manage to guess the word in 20 or 30 seconds. If it works, the card remains with the team, if not, it is put back in the hat.

Then the players of the second team guess the word in the same way, and so on until the hat is empty. The team with the most cards wins.

Beep beep

The donor is determined by lot, then they are handed over in turn. The two decks are mixed into one. The deck is carefully shuffled and a trump suit is assigned by cutting the deck. After this, each player is dealt 7 cards. The deuce is considered the highest card, that is, higher than the ace. Card value in points: 2 - 11 points, Ace - 10 points, King - 5 points, Queen - 4 points, Jack - 3 points, the rest of the cards are worth nothing.

The first move belongs to the player who sits to the left of the dealer. A player can enter from any card, the next players clockwise must put cards of the same suit, if there is no card of that suit, then they can put any card. The player who wins the trick begins the next run.

If there are two identical cards in one trick, then preference is given to the second card placed. After the player has placed a card, he takes another one for himself from the remaining deck, if the player discovers after taking a card that he has a king and a queen in his hands of the same suit as the card taken from the remaining deck, then the player says “beep” beep,” placing this card face up on the table.

In this case, the trump card changes to the suit of this pair of cards, and the player receives an additional 50 points for changing the trump card. If before the start of the game the player finds a king and queen of the same suit but not trumps, then the player can say “beep-beep” and change the trump card. If both players have a queen and a king of the same suit other than trump, then both players receive 50 points and the suit is changed to the one that was announced last.

It is allowed to say “beep-beep” twice on the same suit, only if there are two pairs of this suit. It is forbidden to form pairs of one king with two queens in turn. Players draw cards from the remaining deck until there are fewer cards left in the pile than there are players in the game.

The remainder of the cards are revealed, but are not credited to anyone, and players continue to play the cards they have in their hands. After all cards have been played, players count the points in the tricks they won. The player who scores the most points wins.

Bzdun

The first dealer is determined by lot, then the players deal cards in turn. The deck is carefully shuffled and each player is dealt 6 cards. The dealer deals himself 7 cards. The remaining deck is placed in the center of the table, closed. Players will draw cards from this deck. The first move belongs to the dealer. The dealer passes two of his cards clockwise to the next player without showing them to anyone, and receives one card from that player in return, also without showing them to anyone. Then the next player exchanges two cards for one, clockwise, and so on, all players in turn. A player who has 4 cards of the same value discards them and takes 4 new cards from the deck. If there are two identical cards, a player has the right to ask other players if they have two cards of the same value. If there is such a pair, 4 cards of the same value are discarded (a pair from each player), after which each player draws two cards from the deck. Thus, the game continues until all players except one have no cards left. This player is considered the loser, he is called a bzdun. If the losing player is female, then the player is called a bzdunya.

Answer in 5 seconds

Participants are divided into two teams. Each one comes up with a musical task and challenges a rival player. For example: name three rock styles; three musical heroes; three songs that are good to listen to in a traffic jam; three associations with the word “radio” or “rhythm”; three musical professions; three objects that are on stage during a performance, and so on. The player must answer within five seconds.

The tasks can be changed: not musical ones, but, for example, sports, geographical, natural or even local history tasks.

Rating
( 2 ratings, average 4.5 out of 5 )
Did you like the article? Share with friends:
For any suggestions regarding the site: [email protected]
For any suggestions regarding the site: [email protected]
Для любых предложений по сайту: [email protected]