Lazy dancing competition at the table. Dance competitions for weddings: bright and unusual

New Year is a bright and joyful holiday, when the whole family gathers around a generously laid table. Salads are traditionally dressed with natural and tasty mayonnaise, for example “Sloboda”, which is associated with home-cooked food, warmth and comfort. After congratulations, gifts and a feast, instead of the usual viewing of New Year's TV shows, you want something fun and unusual. Of course, the “Blue Light” has long become a New Year’s symbol, but the soul asks for a holiday, games and fun. What can you play at the New Year's table that would be interesting for both adults and children?

Game "Nesmeyana": make your neighbor laugh

Everyone present at the table is divided into two teams. The players from the first team make very sad and dejected faces, and the members of the second team do their best to make the “non-laughers” laugh. They can grunt, bark, jump, sing, dance, fool around and make funny faces - everyone tries their best. If one of the “non-laughers” smiled, he joins the team of merry people, and the rest continue to keep their gloomy faces as much as possible. The most persistent “non-smey” wins a prize! The main thing is not to combine food with play, so as not to choke from laughing. Masks, dressing up, and jokes are welcome, because in order to make the “unlucky” person smile, all means are good!

Game "Crocodile": guess the object!

This psychological game can be a lot of fun and is perfect for the New Year. All participants in the game are divided into two teams, and the first team thinks of a word, phrase, proverb, saying or line from a song. It should be something bright, interesting, suitable for pantomime - “soap bubble”, “hedgehog in the fog”, “don’t bend to a changing world”, “measure once and cut once” and other phrases - it all depends on age and interests of the participants. The hidden word or phrase is communicated to the representative of the second team, so that the players from his team do not hear anything. The chosen player-actor shows his team the hidden word or phrase through pantomime, using only gestures, facial expressions and postures. It is forbidden to pronounce sounds and words by which a word can be recognized, but it is allowed to draw any shapes in the air, except letters. When, during a pantomime, one of those present names a word that is close in meaning, the player silently points his finger at it. If the player-actor sees that his team is unable to guess the word, he must try to portray it differently. Even the simple phrase “I love you” can look completely different in several versions! A certain time is allocated for each pantomime, and if during this period no one guesses the word, it is considered not guessed. Usually this game causes a lot of laughter, besides, it teaches you to express your emotions in non-verbal ways, helps relieve tension, gets rid of complexes and reveals the creative potential in every person.

Set of disco games

"Less legs"

Dance game, here are the conditions: teams dance in a circle while the music is playing, but as soon as there is a pause in the music, the command “Less Feet” sounds - do what you want, but there should be as few feet as possible on the floor! You comment on the resulting “sculptural groups”, compare them, you can choose the best team based on applause and give it some kind of prize...

"Rope."

Two people take a rope (ribbon) in their hands and pull it at chest level. Everyone lines up in a column and, to the music, bending backwards, tries to pass under the rope without hitting it. Over time, the rope drops lower and lower.

"Do as I do".

To identify leaders. The group dances in a circle. Someone (from a given circle) says: “Do as I do!”, and everyone must repeat the movements after him. After that, someone else says: “Do as I do!” And everyone starts repeating after him. And so on.

"Name in Potato with a ball."

Conventionally, the circle of dancers is divided into two halves. 1 - 3 balloons are released, which the players throw to each other in a dance. The winner is the half of the players who, by the time the music ends, have fewer balls.

"Re-singing".

A popular song comes on. The presenter alternately points with his hand to one or the other team. Their task (in turn) is to sing this song as a whole team.

"Wall".

An equal number of girls and boys stand against each other. The girls, having conceived a gesture, clap to the beat of the music and approach the boys, showing this gesture, turn around and go back to their place. The young men demonstrate their gesture in response. The team that is the last to demonstrate its gesture before the end of the melody wins. Gesture options: touch the tip of the nose of the players of the opposing team, blow a kiss, wink, etc.

Game option: half makes the same movements, gestures, while approaching the other half.

"Dancing Cap"

The dancer in the center of the circle takes off his cap and places it on the head of any of the dancing children. The dancer in the cap must step into the circle and show several movements, which all the guys dancing in the circle repeat after him. Then the cap is handed over to another dancer, and everything is repeated.

Game option: It is not necessary to repeat after the dancer in the center of the circle, but during the transition, the driver selects the opposite person from the circle and kisses him.

"Who's the leader?"

Participants stand in a circle. One game of players moves aside. Everyone agrees on who will be the leader and who will make various movements. The rest repeat these movements. The departed player returns and stands in the center of the circle, his task now is to guess who is the leader. If the leader is guessed, then he becomes the leader. And the group chooses a new leader.

“I am a snake...”

Like a train. One drives and approaches any person and says: “I am a snake, snake, snake. I'm crawling, crawling, crawling. I lost my tail and now I will find it. Will you be my tail?" Of course, whoever was asked the question agrees and crawls between his legs. And so on. Imagine... A huge line of children! The beginning is no longer visible.. And the children are still crawling and crawling between their legs! Here!!

"Invitation with a Box of Chocolates"

Before announcing the next dance, the host places a chair in the middle of the hall, on which the girl sits. The girl has a box of chocolates in her hands. Then the dance is called, and the host of the evening says: “For this dance, the usual form of invitation is canceled. You can only invite the person sitting on this chair. Now a girl is sitting on it, two boys will invite her, she will go to dance with one of them, and give candy to the other, and he will take her place on the chair. Two girls will go to invite the boy, and the same thing will happen again: he will go to dance with one, and he will give candy to the other, and she will sit on a chair, waiting for the invitation. Whoever ends up sitting on the chair when the dance ends receives this box of chocolates as a prize.

Then the music starts playing. Two boys approach the girl and bow, inviting her to dance. She chooses a partner and, giving the box of chocolates to his friend, begins to dance. Meanwhile, two girls approach the boy, etc. The number of dancers increases. During the game, you need to make sure that no one “stays too long” on the chair. Perhaps at first the guys will be embarrassed to go to the middle of the circle for an invitation, so you need to have several pairs “in reserve” in order to quickly eliminate the hitch.

The game can also be played with other objects: a bouquet of flowers, balloons, etc.

"Invitation with Ribbons"

To play, you need to prepare multi-colored ribbons. They need to be cut into pieces of 1.5 meters and sewn in various combinations (for example, blue with red, yellow with green, etc.). This way you will get two-color ribbons, each 3 meters long. There should be 6 - 8 such tapes.

The presenter goes to the middle of the hall and takes out all the tapes. Their ends are free, and the place where they are sewn is clenched in a fist, so that the participants in the evening do not know that the ribbons consist of two different pieces. The host calls the dance, but warns that the couples participating in the game will start dancing first. Then he asks eight boys to come up to him and each take one end of any ribbon in their hands. When they do this, eight girls are invited.

“You can choose a partner for yourself,” says the presenter, addressing them, “to do this, each of you must take hold of the free end of the tape.” After the girls take the ends of the ribbons in their hands, the leader announces that the pair will be a boy and a girl who are holding on to the same ribbon. He unclenches his fist, and it turns out that everything did not work out as the spectators and participants in the game expected. There is a revival in the hall.

The presenter asks the couples, holding their ribbons, to follow him around the hall. At the end of this “procession” the music plays the previously announced dance. The participants of the game are the first to start dancing it. Gradually everyone joins them.

"You can't dance with a hat on"

To play the game, four hats are required, preferably elegant and beautiful (two for boys and two for girls). You can also use straw hats, decorate them with ribbons and feathers, or make special hats from thick paper.

Before the dance starts, the host announces the rules of the game: “There are boys and girls standing next to me with hats on their heads, they also want to dance, but... they don’t dance with a hat. To take part in the dance, they must place a hat on the head of any dancer - only in this case do they get the right to dance with his partner. Girls will wear hats for girls, and boys will wear hats for boys.

The guys who will have a hat placed on their head must give in to their partner and then choose another, using their right to put on the hat. You can’t take off your hat until you choose a new partner.”

Let's dance like ducklings

All children love dancing with the repetition of certain movements. Prepare a bright cap that will be worn by the one who shows the movements. Play a song for the children, for example, “Dance of the Little Ducklings,” and first show the sequence of movements to the music yourself. Now choose the child who was better able to follow your movements. Put a cap on him/her so the children can see who they need to follow. Now let the presenters change after each verse. Some time will pass, and even the youngest dancer will be able to lead.

Competition-game “Sitting dances” for a table disco

All participants in the feast take turns sitting on a chair in the middle of the room and begin to dance to cheerful music... while sitting. Someone from the audience volunteers to be the leader (leaders may change) and gives instructions to the dancer which part of the body should dance. He names body parts loudly, and the dancing player follows his instructions without getting up from his seat. The dance can look different - depending on the music and the wishes of the leader. For example, hands dance first, then eyebrows, legs, eyes, feet, tongue, and the dance ends with head movements. Whoever danced the best receives a gift, but most often each participant has to be rewarded, because everyone dances in their own interesting way.

Dance games for preschoolers

"Chain"

Target:

explore the possibility of making contact and interacting in a group.

Participants stand in a column and move like a snake. Their hands are in constant grip, which, at the command of the leader, takes on various forms: hands on the shoulders, on the belt, crosswise, by the hands, under the hands, etc.

At the same time, the presenter changes the proposed circumstances: “we move along a narrow path on our toes,” “we walk through a swamp - we step carefully,” “we step over puddles,” etc.

"Freeze"

Target:

remove internal pressure, help self-awareness and self-understanding, as well as the release of feelings.

Participants are located throughout the hall in a chaotic manner and perform dance walking on the spot. At the leader’s signal (clap or whistle), they stop and freeze:

Option 1: in different poses, representing a sculpture.

Option 2: with a smile on your face.

The presenter makes a comment, after the second signal everyone continues to move (repeated 5-8 times). The game can be played as a “sculpture competition” and a “smile competition”.

"Looking for each other"

Target:

explore mutual acceptance of each other and contact, develop a sense of quick response.

Participants dance around the site chaotically, greeting all passing group members with a nod of their heads. The music stops - everyone must find a partner and shake hands (repeated 5-7 times).

"Energetic couple"

Target:

simulate communication in pairs, develop the ability of mutual understanding, develop a dance and expressive repertoire.

Couples improvise while in different grips:

• Holding with your right hands,

• Holding hands,

• Putting your hands on each other's shoulders,

• With your hands on your waist,

• Holding with both hands – facing each other (backs to each other).

When changing the clutch there is a pause and the music changes. The game can be played as a competition.

"Wings"

Target:

reduce emotional arousal, restore breathing, help orientation in space and the establishment of interpersonal relationships.

At the first stage, participants “mirror” the leader, who imitates movements with wings (two, one, with a turn, etc.).

At the second stage, the participants are divided into two “flocks”, which take turns improvising on the site, interacting with each other. While some are dancing, others are watching, and vice versa.

"Swan Lake"

Target

: realize your dancing abilities and the possibility of self-expression, develop the ability to improvise.

Participants are located throughout the site, taking a static position (standing with their wings folded, or squatting).

The presenter (playing the role of a fairy or wizard) takes turns touching the participants with a magic wand, each of whom performs a solo swan dance. When you touch it again with the magic wand, the “swan” freezes again.

The presenter gives commentary, stimulating the expression of individuality.

"Happy Hike"

Target:

provide the opportunity to experiment with movement to understand your dance-expressive stereotype, as well as feel yourself in the role of a leader and a follower.

Participants line up in a column and move in a “snake” pattern. The one standing at the head of the column (detachment commander) shows some kind of movement, the rest repeat.

Then the “detachment leader” goes to the end of the column and the next participant takes his place. The game continues until everyone is at the head of the column. Each participant should try to repeat the movements and come up with their own version. If difficulties arise, the presenter comes to the rescue.

"Dream"

Target:

work through internal sensations, stabilize your emotional state, achieve internal balance.

Participants sit on chairs in a comfortable position or lie on the floor on mats and close their eyes.

Option 1: the presenter gives the theme of the dream (for example, “spring”, “space”, “sea”, “cloud”, etc.) and the participants surrender to their fantasies to the music.

Option 2: the presenter speaks a prepared text against the background of music.

In the second stage, everyone shares their dreams.

The game is usually played at the end of the lesson.

"Everybody dance"

Target:

warm up the body, awaken emotions, relieve muscle tension, create the mood for work.

Participants stand or sit in a semicircle. The presenter gives the task “the right hand is dancing”, “the left leg is dancing”, “the head is dancing”, “the shoulders are dancing”, etc. - participants improvise. At the command “everyone dance” - all parts of the body are included in the work (repeated 3-4 times). The presenter can combine explanation with demonstration.

The game is usually carried out at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.

"Round dance acquaintance"

Target:

develop group feelings of cohesion, involvement, belonging, and encourage entry into interpersonal relationships.

Participants form a circle and, holding hands, move slowly clockwise. The leader with a scarf in his hand walks in the opposite direction inside the circle, stops opposite any participant (at this moment the circle also stops moving), makes a deep Russian bow and passes the scarf. After returning the bow, she changes places with him. The game can continue until everyone is in the role of leader.

"Curtsies"

Target:

help orientation in space, give the opportunity to experiment with movement, realize one’s peculiarity of self-expression, and develop the ability to improvise.

The game recreates the atmosphere of the ball.

Option 1: Participants move at a slow, sedate pace around the site in a chaotic manner, while greeting everyone walking towards them with a nod. A musical pause is a signal that you need to curtsey (repeated 5-7 times).

Option 2: The group lines up. The king (queen) walks along the participants, each of whom, as a sign of greeting, alternately freezes in a curtsy, and stands at the end of the row. The game is repeated until everyone has played the role of king.

"Allow me to invite"

Target

: the opportunity to experiment with movement. Everyone stands in a circle. The leader invites any of the participants and dances with him in pairs, showing movements that the partner “mirrors”. At the “musical break” signal, the couple separates and invites new participants. Now there are two couples on the site, and so on until everyone is involved in the dance process. Moreover, each invitee “mirrors” the movements of the one who invited him.

"It's all in the hat"

Target:

stimulate communication in pairs, develop the ability of mutual understanding and interpersonal contact, expand the dance and expressive repertoire.

Participants break into pairs and improvise. The presenter in a hat walks around the hall, stops at the will of any pair, puts the hat on the head of one of the participants and changes places with him. The game is repeated until everyone has worn the hat.

"Solo with guitar"

Target:

simulate creative self-expression, release of feelings, develop the ability to improvise, increase self-esteem.

Everyone stands in a circle and moves to the rhythm of the music. The leader with a guitar in his hands goes to the center of the circle and performs a solo, expressing his feelings in the dance, then passes the guitar to any participant. Next, each participant does the same, and he can, if he wishes, interact with anyone from the group. Each solo dance is rewarded with applause at the end.

CATCH THE RHYTHM!

The group sits in a circle. The presenter claps his hands using a simple rhythm that is easy to repeat (for example, ). Whenever possible, participants join the leader and eventually clap together. The leader can then stop and set a different rhythm.

The facilitator may need to encourage participants to listen carefully and not clap randomly

Game options: You can tap the rhythm on different parts of the body. Rhythm can be accompanied by words. For example, "Da-vid Hall" or "Noodle Soup". Each participant can be asked to become a presenter in turn. For accompaniment, you can use a musical audio recording. You can use instruments such as tambourines. Simple rhythms can be repeated immediately by the group (like an echo). Participants can repeat a given rhythm one after another, taking turns. When the first rhythm is mastered by the whole group, the leader can move on to the next one without interruption. He may say, “Things are changing,” to signal the group to shift to a new rhythm.

WHERE WILL I PLAY?

Participants dance in a free manner and play tambourines. After a few minutes, the presenter turns the music down and invites the participants to play the tambourines, showing different places where they will hit the tambourine. This could be the back of another participant, the floor or wall of the room, your own knee, etc.

Game option: Participants can themselves propose a variety of places for playing tambourines. You can balance, trying to keep the tambourines on different parts of the body. Participants can pair up with one common tambourine.

Important: Calm, melodic music ensures that the participants do not hit each other with tambourines too vigorously.

CREATE YOUR OWN DANCE!

One of the participants performs a solo, and the rest are spectators. The soloist arranges the rags on the floor the way he likes and chooses the music. After that, he dances, improvising with the scraps: jumping on them like bumps, or spinning around them. When the dance is completed, the soloist is applauded and passes the pieces to the next participant.

Important: If children who are spectators get tired, they can be invited to join the dance by clapping their hands. Some participants may want to choose specific pieces of music for their dance - very fast or very slow

SWINGING HOOPS

Participants, divided into pairs, sit on the floor facing each other. Each couple has a hoop. When the music starts, the couples, holding the hoop on opposite sides, begin to swing back and forth. When the music stops, the movement stops.

Variations: The tempo of the music and swings can be changed. Participants can swing not only back and forth, but also from side to side.

HAT DANCE

The group sits in a circle. When the music starts, participants pass the hat around the circle, taking turns putting it on their neighbor's head. When the music is interrupted, the presenter asks the participant who happened to have a hat at that moment to show some kind of movement so that everyone else will repeat it. The music starts again and the game continues.

Important: The presenter needs to ensure that the transfer of the hat occurs precisely through putting it on, and not pulling it off from the neighbor. The tempo of the music can affect the speed at which the hat is passed.

MUSICAL HOOPS

The presenter lays out the hoops on the floor in a large room. As soon as the music starts, participants begin walking, dancing or jumping around hoops. As soon as the music stops, everyone finds a hoop and stands in it.

Important: Participants should not stand in the hoop while the music is playing. The presenter should extend the pause so that each participant has time to find a hoop before the music starts again.

Options: You don’t have to place the hoops all over the room, but place them in its center. Instead of hoops, you can use small rugs or rags. The number of hoops can be equal to half the number of participants: there are two participants in each hoop. If you place the hoops close to each other, each participant will be able to stand in two different hoops (or step on where they touch). You can use three hoops of different colors by matching them with scarves (or patches) of corresponding colors. While dancing, the participants wave their scarves, and when the music stops, everyone finds a hoop according to the color of their scarf.

ROLL OVER AND SAY HELLO!

Participants lie down on mats. Lying on their back, form a circle so that their hands are in the center. Everyone sings a song together (see below), and each participant rolls onto his side (or is helped to do so) and reaches out to his neighbor, who also turns towards him, and they greet each other with a touch. After this, everyone rolls over to the other side to “say hello” to another neighbor. Having finished the song, the participants change places, and the game continues with new partners.

Important: In some groups, it is necessary to agree on the direction of turn for each participant before the game begins. The leader may need to slow down or speed up the tempo of the song depending on how quickly the participants are able to greet each other.

"Thread and Needle"

Children stand in a circle. Using a counting table, they select from the players a “needle,” “thread,” and “knot,” which come out in a circle. At this time, the rest join hands and lift them up with their collars. At the signal, “needle”, “thread” and “knot” begin to run between the children. At the same time, the “needle” tries to confuse the “thread” with the “knot”. When the children get used to it, the “thread” can be “extended” by choosing three or more children. The game can be played, accompanying the movements with the text: Needle-lady, princess. Dressed up the whole world. Dressed up, sheathed, She walked around undressed. She is thin, but long, One-eared, and sharp, One-eared, and sharp, Red for the whole world. The thread tail pulls, pulls along. He passes through the canvas and finds a knot for himself.

"We're going, we're going, we're going"

Children line up in a column like a train, putting their hands on each other’s shoulders.
They move to the text (slowing down and speeding up its pronunciation) in fractional stomping steps. When the text ends, they “come out of the trailers” and collect flowers or autumn leaves. At the signal, they again take their places in the trailers. Chug, chug, puffing. Puffing, grumbling. I don’t want to stand still. I’m knocking my wheels, spinning them - Get in quickly, I’ll give you a ride! Chuh! Chuh! “Curl, thread, into a ball.”
The players stand behind each other, holding hands. The leader, accompanied by round dance music, leads the children like a “snake”, then twists his “thread” into a spiral, then unwinds it in the opposite direction. The movements are accompanied by the text: Curl, thread, into a ball, Curl, thin, into a ball, Grandma will knit a nice stocking. Grandma will knit a beautiful sock. Develop, thread, quickly, Develop, thin, quickly, Grandma will knit longer stockings, Grandma will knit stronger socks.

Musical and communication games

Game “Continue the story” and don’t smile!

For this game you don’t even have to get up from the table, looking up from your favorite Olivier salad and herring under a fur coat. The essence of this fun game is that everyone sitting at the table must work together to come up with a funny and exciting story. One person says the first sentence, the second continues the story and says a second phrase, related in meaning to the first. Everyone tries to make each other laugh, because if a player smiles, he is out of the game. The winner is the most persistent and unperturbed storyteller.

Lazy dancing competition at the table. Dance competitions for weddings: bright and unusual

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    First of all, competitions at a wedding should be varied, since similar entertainment quickly tires guests. By nature of wedding competitions

    can be both educational and entertaining. When drawing up competitions, the toastmaster must take into account that the tasks are not very complex, understandable to any of those present, with elements of humor, since laughter always lifts the spirits of even the most modest and boring guests. Wedding games are one of the main components of the entertainment program of a wedding celebration. It is with their help that the audience warms up and a festive, cheerful atmosphere is maintained. Well-chosen and planned games at a wedding will prevent guests from overeating and falling asleep at the tables.

    Wedding competition for guests “Dancing with Balloons”

    This wedding competition for most guests, or rather couples, the principle is that each couple is given a ball, which is located between the couple, and holding the ball with their body and not touching the ball with their hands, the couple dances. The couple that survives the test to the end is declared the winner. Whoever drops the ball or it bursts due to the “strong tension” of the partners towards each other is automatically excluded from the game. Fans of active body movements can continue to dance “purely for pleasure.” For variety, you can use musical cuts of a wide variety of styles and, most importantly, tempos for the competition. It’s better to start with a slow dance, and then complicate the task with some rock and roll, this will be really fun.

    Wedding competition "Dance Masters"

    The presenter invites pairs of volunteers onto the stage. For each couple, sheets of regular newspaper are spread on the floor. Participants need to stand on the newspaper and dance to the music without leaving the newspaper. After a minute, the newspaper is folded in half, thereby complicating the task for the dancing couples. And so on. Whoever can’t stay on the newspaper and gets off it is eliminated. The last pair remaining wins.

    Competition "Lazy Dancing"

    This competition is very simple. To participate in it, you will need six people who, through active tasting of alcohol, have become so uninhibited that they are now capable of anything. In addition, this game will require five chairs. The game begins. The host announces a dance competition. Music that matches the rhythm is turned on, and the contestants begin to dance. Anyone who does not move very actively will very soon drop out of the game. Five people remain. The leader invites them to sit on chairs and dance while sitting. Tired dancers, as a rule, happily respond to this proposal and sit on chairs for some time, actively waving their arms and legs. And yet, one of the participants will do it worse, and he will have to drop out of the game. The remaining four people continue to sit on the chairs. The host announces that now they will have to dance without using their legs. So, the players sit on chairs and make the most intricate movements with their hands, leaving their legs motionless. This part of the competition, as a rule, is the best for the participants in the game, but you still have to determine one loser. Three contestants dance while sitting, without using their hands (their legs also remain motionless). It is up to them to decide how to dance the dance without using their arms or legs. Maybe they can do belly dancing? At worst, each of them will be able to nod their heads slightly to the beat of the music. The two most inventive players remain, and the third, not so active, is declared the loser. The remaining two participants in the game face the most difficult task: without moving at all, they must “dance”... using only facial expressions! If you have never had to do this, try it sometime: you will see for yourself how difficult it is - to dance rock and roll or lezginka only with the help of various grimaces. The one of the two remaining players who copes with this task better is declared the winner. Any prize can be awarded. But you shouldn’t give the winner the opportunity to order a dance as a prize: he won’t want to dance anyway!

    Three-Four Competition

    Those who want to dance go to a specially designated dance area and just dance for a while. After a few minutes, the presenter gives the command: “Triplets!” This means that the dancers should quickly break up into threes and dance like this for a while. Those who succeed, after dancing a little, can leave the site. Those remaining in the game continue to dance until the leader gives the command: “Fours!” The participants of the game divide into four and dance. Those who succeed also leave the site. The game continues until two or three people remain. They are declared the winners. How: You see, the catch is that in this game those who fail to cope with the task win.

    Wedding game "Dancing on the newspaper"

    The presenter offers to play this game and announces that he needs several pairs for it (three or four are enough). A newspaper is spread in front of each couple. The rules of the game are these. Slow music is turned on, and the couples begin to dance the usual slow dance to it. Mandatory condition: under no circumstances go behind the newspaper: the one who stumbles will leave the game. The music stops, the newspaper is folded in half, and the partners continue dancing in a smaller “area.” After some time, the newspaper folds in half again. The game stops after the couples dance while balancing on a small piece of newspaper. The couple that turns out to be the most persistent and resourceful in inventing means to maintain balance is considered the winner. The ability to dance, of course, should be rewarded with small memorable prizes.

    Competition "Girl on her knees"

    The host calls the couples. Men sit on chairs in a row, crossing their arms behind their heads. After this, newspaper sheets are placed on the knees, and the girl sits down on all this “goodness”. Her task is that for a minute, while the music is playing, the girl must dance while sitting on the man’s lap and try to crush the newspapers as much as possible. The winner is the pair whose sheets are as wrinkled as possible. If the situation is controversial, the winners are determined by audience applause.

    Wedding competition "Lambada with a ball"

    After everyone present has had a lot of fun, you can invite them to move. Guests are divided into pairs for dancing, each pair receives a balloon. Task: dance to slightly different pieces of music, holding the ball so that it does not fall. You cannot touch the ball with your hands. The winner is the couple who lasted the longest on the dance floor and managed to hold the ball.

    Competition "Music of different nationalities"

    Several pairs are called. Each receives the task of dancing a dance to the music of different nationalities: Jewish, Georgian, Gypsy, Russian, Italian, etc. They are given attributes for dancing. Well, then each couple dances to the appropriate music. The winning pair is determined by popular vote and receives a prize!

    Endurance Dance Competition

    We invite real men to a slow dance. Choose beautiful women for yourself. Beauty is great power. Now take your women in your arms and hold them until the end of the dance.

Guess the game: revealing mysteries and secrets

This game is never boring, because you can learn a lot of interesting things about your friends and loved ones, and the intrigue always fascinates and keeps you in suspense. Cut the paper into thin strips, and let each of those sitting at the New Year's table write secret information about themselves. Naturally, this information should become news to everyone. You can write in block letters so as not to recognize each other's handwriting, and the essence of the game is to guess whose secret it is. Some secrets will make everyone laugh - after all, on New Year's Day you can reveal unexpected sides to each other!

Game "Electric Current": handshake under the tablecloth

Everyone sitting at the New Year's table joins hands. When the presenter announces the start of the game, the person sitting at one end of the table shakes the hand of his neighbor, who, in turn, shakes the hand of the next neighbor in the chain. The presenter carefully monitors the movements and facial expressions of the players, and then suddenly stops the game with a previously agreed upon signal, for example, saying “stop”. The presenter's task is to guess who broke the chain. This game trains attentiveness and observation; players should not give themselves away with some careless movement. The one who was “seen through” becomes the leader, and everything starts all over again.

Games with children after school hours

Sections:

Extracurricular activities

Tasks:

  • Educational

    – teach dance games to children of younger (middle) age.

  • Developmental

    – develop the ability to improvise, showing free dance movements during a dance game.

  • Educational

    – cultivate a sense of solidarity and mutual understanding towards each other through the process of participation in dance games.

1. Game “For the little ones”

Number of players: any.

Children repeat words and actions after the teacher at a slow, medium, and then fast pace; starting to speak in a whisper, then in a low voice and very loudly. It is not recommended to repeat more than three times.

Forward four steps, back four steps, stamp our feet, clap our hands. We blink our eyes, and then we jump.

2. Game “Repeat after me” or “Do as I do”

Number of players: any.

Everyone stands in a circle, the leader in the center shows the movements to the music, and the players repeat after him. The music changes and so does the presenter. Both the teacher and the children themselves can choose the leader.

3. Game "Stream"

Number of players: at least 9 people.

Players stand in pairs, one behind the other, depicting a high goal. The driver walks under the gate to the music, choosing a couple, then stands in front of all the couples. Once again, the one left without a partner becomes the driver. There may be several drivers.

4. “Game fashion rock”

Number of players: at least 8 people.

Players stand in pairs in a circle facing each other. The presenter shows in advance the movements that will need to be performed to the music: side steps left and right for four counts (with a strike on “4”), then 4 steps back (with a strike on “4” and clapping your hands), then 4 steps forward , but returning not to your pair, but shifting to the left - to a new partner (partner). Then the movements are performed to music.

5. Game “Stand in a circle in…”

Number of players: at least 8 people.

Music sounds, children dance freely, standing in a general circle. When the driver claps or the music stops, the players must form a circle of the number of participants named by the driver and dance again, but with a new lineup.

6. Game “Prohibited Movement”

Number of players: any.

Children stand in a circle to dance. The teacher informs that he will show movements at random to music, which the children will have to repeat, but one of them is forbidden, and does not need to be repeated. The one who repeats the forbidden movement will leave the circle. Then one of the children can drive, inventing a prohibited movement on their own.

7. Game "Big Walk"

Number of players: at least 8 people.

Players become pairs in a circle. The presenter shows in advance the movements that will need to be performed to the music: children, holding each other’s hands, walk in a circle for 6 steps, turn towards each other at “7-8”, then disperse for 4 counts, clap 3 times, stomp 3 times and converge, moving to the left - towards the partner - neighbor. Then the movements are performed to music.

8. Game "Peeking"

Number of players: any.

Everyone stands in a circle, dancing to the music. And two people sit on chairs in the center back to back, pretending to dance on a chair. The music stops and the dancers must turn their heads left or right. If they turn in one direction, they will dance in a circle, and a new couple of the teacher’s choice will take their place. If those on the chairs turn in different directions, they will remain there until their head turns coincide. If after the third time the dancers on the chairs do not look in one direction, then, at the request of the teacher, they will have to vacate the chairs for another pair.

9. Game "Dance on a chair"

Number of players: any.

Children sit on chairs that are in a row. The teacher also sits on a chair opposite the children and demonstrates voluntary movements to the music. Children try to keep up with the teacher. The music stops, the teacher invites someone willing to take his place. The new driver shows his movements, and everyone repeats after him, then he frees his place for another driver. Music can be different.

10. Game "Who's first?" (with jump rope)

Number of players: any.

Children sit on chairs that are in a row. Two drivers sit on chairs in front of them with their backs to each other at a distance and dance to the music. And on the floor under their chairs lies a jump rope so that, bending down, the driver can reach out with his hand and, when the music stops, pull the rope in his direction. The music stops and the one who first pulls the rope in his direction remains in place, choosing a new opponent. The music can be different and not last long.

11. Game “If you have fun, do it this way”

Number of players: any.

The presenter sings and shows what to do, and the players repeat. The movements can be any.

If you have fun, do this (shows the first movement).

If you have fun, do this
(shows the second movement).
If life is fun, may the sun smile on us.
If you have fun, do this (shows the third movement).
Then the driver changes. One of the children can be the driver.

12. Dance game “We dance in circles”

Number of players: from 6 people.

Participants stand in a circle, and the leader asks them a question: “Are our ears good?” Answer: “Good.” Question: “What about the neighbor?” Answer: “Better!” Each participant grabs the neighbors on the right and left by the ears, and everyone dances in a circle, saying: “We dance from the heart, from the heart!” Our ears are good, good!” (2 times). And then the presenter names another part of the body, for example: elbows, arms, legs, knees, shoulder blades. Anyone can be the host, but after all participants remember the rules of the game.

Second option

"Lavata"

Number of players: any.

Leading:

Let's learn the words to our song:

Together we dance tra-ta-ta Our cheerful dance Lavata (repeat 2 times).

Leading:

“Our hands are good! And the neighbor’s is better!” (Everyone joins hands and sings.)

Etc., changing the position of the hands each time. (“The head is good, the ears are good, the knees are good,” etc.)

13. Dance game “How we can dance”

Number of players: from 5 people (with rope or skipping rope).

The participants of the game line up. Music is turned on, preferably cheerful. The participants begin to dance. At this time, any two pull the rope and walk towards the dancers. The players' task is to step over each time without touching the rope, which is raised higher and higher each time. The participant who lasts the longest is the winner.

14. Dance game “Dance of meetings and partings”

Number of players: any.

During the next dynamic dance, which children, as a rule, perform in a general circle, the leader offers to choose a soloist and soloist. As soon as they find themselves in the center of everyone's attention, the presenter will explain that this couple will not dance in the center of the circle for long. As soon as the music stops (and it will definitely stop after 20-30 seconds, the DJ will take care of this), the partner, to the thunderous applause of the dancers, will say goodbye to his partner and invite another soloist into the circle in his place. The music will start playing again, and everyone will applaud the main couple in the updated lineup. But - again a pause, and this time the partner, to the applause of those gathered, will thank her partner for the dance, and invite another soloist in her place. So in a solo couple, the partner and partner change in turn, and the intrigue remains: who will be next?

15. Dance game “Partners and partners”

Number of players: 6 girls and 5 boys.

The boys stand in a circle, with their backs to each other so as not to peek. The music turns on and the girls begin to dance (run) in a circle around their partners or from partner to partner. As soon as the music ends, each girl must stand in front of her partner. The one who does not have enough partner drops out and takes one of the partners with her.

Second option:

the partners stand, and the partners dance around them.

Third option:

"Musical chairs" There should be one less chair than there are participants. The rules of the game are the same.

16. Game “Musical objects”

(hats, balls, gifts, toys)

Number of players: any.

The number of items should be one less than the number of players. Game option: they pass balls along to music, and there are one fewer of them than the participants. The music stops and the one without the ball comes out. If the ball bursts, the player also leaves the game. Or instead of balls, players pass and put on hats. Moreover, you can take the hat off another player yourself, rather than wait for it to be handed over. When the music stops, the player who does not have the item in his hands leaves.

Second option:

transfer one item. And when the music stops, the player who will have the item in his hands comes out. The last one left without an item will be the winner.

Third option:

if you play with a gift, then it will be taken by the one who will have this gift at the end of the musical excerpt. This makes it fun to give out gifts.

17. Dance game “Aram-zam-zam”

Number of players: any.

The players stand in a circle and, under the guidance of the teacher, learn the movements: for the phrase “aram-zam-zam, aram-zam-zam” we do 3 claps on the knees, repeating; to the phrase “goo-goo-goo-goo-goo-goo” we do “rolly-polly” - rotating the arms bent in front of you in a circle away from you (fingers gathered into fists); to the phrase “ram-zam-zam” - repeat the first movement; repeat the first and second actions again with the words; then, to the phrase “arafik-arafik,” we bend the body forward with arms crossed on the chest (twice); then we repeat the actions to the phrase “guli-guli-guli-guli-guli-ram-zam-zam.” Having learned the words and movements, we dance to the music: on the spot, moving in a circle, in pairs opposite each other.

18. Dance game “Holiday Train”

Number of players: any.

Children stand one after another, holding hands (the neighbor’s hips). The teacher is in front of everyone - the leader. Music sounds, everyone begins to follow the driver, repeating after him the movements that he makes arbitrarily, adding the phrases: “Left hand drive! (turn left.) Steer to the right! (turn right) Mountains! (rise on your toes.) Tunnel! (sit down or bend over.) Forward move! (Move forward.) Reverse! (move backwards.) Stop!” (the driver changes.)

Second option “Dancing snake”:

The driver comes up with movements on the go without phrases, and the rest repeat after him. When the music stops (after 20 seconds), the driver goes to the end of the snake, and his previous neighbor becomes the new driver.

19. Game “Dance figure freeze”

Number of players: any.

The presenter stands with his back to the players and says the words:

Let's clap cheerfully - once. Great jump - two. Spinning, spinning - three. Dancing figure freeze.

At this time, the players clap their hands, jump, spin, and then freeze in place in a dance pose. The presenter turns and chooses the one whose dance figure he liked to take his place.

Second option:

Instead of the leader’s words, music sounds - the children dance. The music is interrupted, the presenter chooses a new presenter.

Game “Congratulations by Alphabet”: creative improvisations

Each person sitting at the table must come up with congratulations or toasts with a certain letter of the alphabet - the person sitting at the edge of the table starts with A, the next guest continues with B, and his neighbor composes a wish with the letter B. You can congratulate each other until the end of the alphabet or while the game is playing won't get bored. But you won’t be bored, since one of the conditions is spontaneity: the less you think about the text of the congratulation, the more fun it will be. At some point, a real stream of consciousness begins, in which everyone can voice unexpected thoughts and desires.

With fun games and competitions, New Year's Eve will become bright and memorable, and if you like the idea, New Year's entertainment will turn into a pleasant tradition. Popular wisdom says that how you celebrate the New Year is how you will spend it. So may 2021 give you all 365 days of exclusively positive emotions, the warmth of human communication and good luck in any endeavor!

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