How to start?
There are two activation phrases that will help launch Alice's quest about space. Use any option:
- Let's play a quest;
- Start a quest about space.
Ready! So, to turn on the game, you need to:
- Open voice assistant;
- Activate operation using voice or pressing a key;
- Say the code phrase - “Alice, let’s play a quest”;
- The bot will give a description of the game and offer two answer options - “Yes” or “No”;
- Click on “Yes” and start playing.
We've figured out how to enable the skill - let's look at how to complete Alice's quest.
Lesson on extracurricular activities in 3rd grade based on the story “Alice’s Journey” by K. Bulychev
- December 2, 2015
Competition “My Pedagogical Initiative - 2015”
Nomination “New educational standards in my practice”
This lesson is conducted according to the extracurricular activity program “Thoughtful Reading”, 3rd grade. The lesson includes not only student activity with the text of the story and workbook, but also web.2.0 services are used to activate students.
Lesson topic: Fantastic story “Alice's Journey” by K. Bulychev (final lesson).
Purpose of the lesson: Generalization of students’ ideas about the features of Kir Bulychev’s fantastic story “Alice’s Journey”.
Planned results:
Personal: self-determination and self-knowledge based on comparison of the image of “I” with the characters of literary works through emotional and effective identification (I want to have a friend like Alice, I want to be like Alice).
Cognitive:
- searching and highlighting the necessary information, including solving work problems using ICT tools and information sources generally available in primary schools;
- semantic reading as understanding the purpose of reading and choosing the type of reading depending on the purpose;
- extracting necessary information from texts; identification of primary and secondary information;
- free orientation and perception of texts of artistic style.
Communicative: the formation of psychological conditions for the development of communication and cooperation based on: the ability to listen and hear a partner, recognize the right of everyone to their own opinion and make decisions taking into account the positions of all participants.
Regulatory:
- developing the ability to establish a logical cause-and-effect sequence of events and actions of the characters in the work;
- developing the ability to regulate one’s activities.
Subject:
- Form the concept of “fantastic story”.
- Find signs of a fantastic story in the text (in particular, fantastic creatures).
- Develop the ability to characterize the image of the main character.
Preliminary preparation for the lesson: Reading the story “Alice’s Journey” and watching the cartoon on the eve of the lesson, reading the text of the chapter of the story “Bushes” as homework.
Equipment: for each student, a workbook “Thoughtful Reading” for grade 3 with the text “Bushes”. For the teacher: computer, screen, presentation, exhibition of the writer’s books, illustrations, recording of music from the cartoon “The Secret of the Third Planet,” excerpts from the cartoon to illustrate the answers, sheets with tasks for groups.
Objectives of using ICT:
- transition from an explanatory and illustrative method of teaching to an activity-based one;
- activation of the cognitive sphere of students;
- increasing positive motivation for learning;
- increasing the level of knowledge.
Progress of the lesson
1. Introduction to the topic of the lesson
Music from the mf is playing. "The Mystery of the Third Planet."
Teacher: Why is such music played in class? Did you recognize her? We have an unusual activity today. I would like to use the following words as his motto: “Space sometimes makes riddles.” Whose words are these: “Space sometimes poses riddles that a simple terrestrial biologist cannot handle...”? (Professor Seleznev).
Do you like riddles, are you ready to solve them? We divided into 2 teams: programmers and researchers. The programmers are starting the task, and they will show it to us soon. Are the researchers ready? Look at the blackboard.
On the board there are words in 3 lines:
Jidai, Skliss, Govorun Avtolet, Autobot, ushany Blook, Shelezyaka, Endor
Teacher: Determine the genre of today's work. (Fantastic story). Let's look at the dictionary: fantasy: something that is based on creative imagination, fantasy, artistic invention. Do you agree that these words are from a fantasy story? Is there anything superfluous?
Children find an extra word in each line and justify their opinion.
Guys, who will formulate the topic of the lesson? (Fantastic story “Alice’s Journey” by K. Bulychev.)
2. Formation of the concept of “fantastic story”
Teacher: We continue to solve riddles. Let's check how well you know the characters in the story. We work in groups. (Each group was given task sheets).
Game “Find a Pair” (the second part of the table is mixed up, the sheets are separate). Arrange the numbers.
mechanic | Poloskov |
cosmoarchaeologist | Green |
cosmozoologist | Gromozeka |
spaceship captain | Seleznev |
Checking for correct execution. Frontal survey.
mechanic | Green |
cosmoarchaeologist | Gromozeka |
cosmozoologist | Seleznev |
spaceship captain | Poloskov |
Teacher: What is special about the story Alice's Travels? Prove that this is a fantastic story.
Sample student response plan:
1) The story takes place on different planets of the Solar System and Galaxy. Unknown, fictional planets. They are all lived in. Some have an artificial atmosphere.
2) Unusual transport: autoplane, space boat.
3) Unusual creatures (The “Programmers” group prepared a presentation, the children talk about the birds Krok and Govorun, long-eared monkeys, Gromozeka. (Each team prepares a story in advance according to plan: what planet they live on, what their features are).
Presentation
4) Fictional plants: singing bushes, mirror flowers.
5) Unusual space professions: cosmozoologist, cosmoarchaeologist.
Quiz “Recognize heroes by description.” Work in groups. Each group was given task sheets.
1) He is short, fair-haired, silent and very delicate, he never loses his presence of mind, and he is very respected in the space fleet, he often comes to our house and is especially friendly with Alisa. (Captain Poloskov).
2) This is a tall man with a lush red beard. He is a good mechanic and flew with Poloskov on other ships five times. His main pleasure is digging into the engine and fixing something in the engine room. This is generally an excellent quality, but sometimes he gets carried away, and then some very important machine or device ends up being dismantled at the very moment when it is really needed. (Mechanic Green).
3) When he graduated from university, he knew so much about animals that he was able to write his first book about them. Twenty years have passed since then, and there are a lot of space zoologists. But it turned out to be one of the first. He flew around many planets and stars and, unnoticed by himself, became a professor. (Professor Seleznev).
4) Something always happens to her, but all her adventures have ended happily so far. She is a useful person on the expedition - she knows how to care for animals and is almost not afraid of anything. (Alice).
Checking the correctness of the quiz answers.
Watching an excerpt from the cartoon “The Secret of the Third Planet” (Soyuzmultfilm, 1981, director Roman Kachanov, scriptwriter Kir Bulychev).
3. Characteristics of the image of the main character
Conversation on questions:
Teacher: So, the story is called “Alice’s Journey.” Therefore, the main mystery for today: Who is Alice and why is the story dedicated to her? Tell us what we know about her.
Children: Alisa graduated from 2nd grade, she is the daughter of Professor Seleznev, she is kind and a good friend.
Teacher: At home you read an excerpt from the story “Bushes”. Remember who told Alice and her friends about the bushes? What were these bushes famous for?
Children: Doctor Verkhovtsev told the heroes about the bushes. They were unusual - they could move and always found water.
Teacher: How did the bushes behave once they were on board the Pegasus spaceship?
Children: The bushes made sounds similar to singing, flowers bloomed on the bushes (selective reading of an excerpt from the chapter). They tried to enter the hold.
Teacher: Why were the bushes singing?
Children: This is how they conveyed their desire to find water.
Teacher: Let's compare the behavior of the characters in the passage. Find in the text and highlight how the adults and Alice behaved at that moment (selective reading and retelling of an excerpt from the chapter).
Children: Adults considered that the behavior of the bushes was dangerous, they tried to defend themselves, and above all to save Alice (selective reading of an excerpt from the chapter).
Teacher: How did Alice behave?
Children: Alice, unlike the adults, was not afraid. She realized that she needed to water the plants and they would calm down. I ran for a watering can with water (selective reading of an excerpt from the chapter). Alice turned out to be more intelligent; she knows how to sympathize even with bushes.
Teacher: So, draw a conclusion: What qualities allowed Alice to become the heroine of a fantasy story?
Children: Alice is brave, she does not know fear like adults, which is why she saved the three captains. She is open and friendly, a good friend, always ready to help her friends. She is kind, knows how to sympathize even with bushes. Alice believes in miracles, which is why she was given an invisible hat.
Teacher: Did you want to have a friend like Alice, and why?
Children: Yes, we would like to.
Teacher: Guys, do you know how the writer came up with this heroine? It turns out that the first of the stories, “The Girl With Whom Nothing Will Happen,” was published in 1965. And the serious scientist Igor Mozheiko came up with it for his daughter Alice, who was then still a preschooler and asked her dad to tell her a fairy tale. This is how stories about a girl similar to Alice, the writer’s daughter, appeared. You can continue reading books from the series about Alice's adventures (presentation + exhibition of the writer's books).
4. Reflection
Teacher: Did you like the story? Continue the sentence “After class I wanted...”
Children: After the lesson I wanted... to fly into space... read other books by Bulychev... watch a cartoon... draw pictures for the book...
Presentation
Author: Tatyana Yuryevna Bulatova, primary school teacher, MAOU Secondary School No. 49, Novouralsk, Sverdlovsk Region, first qualification category.
Passage process
How to complete a fantastic quest from Alice. Yandex? This question worries a lot of users - sometimes the bot gives complex riddles that cannot be solved on their own. We will look at the basic rules for successfully reaching the end of the game.
Completing Alice's fantastic quest depends on the correct answers to the questions posed. Follow our instructions!
- The first step is to describe the situation. You find yourself in a metal box, practically immobilized - in front of you is a panel with an orange button;
- Feel free to press the button to open the box lid. Get up and you will see a corridor with two passage options;
- Take the right corridor. A door will open, behind which there is a room with four chairs, an exercise machine and a staircase to the top. Photos of the family hang on the walls;
- Take the cup from the table and unscrew the tap in the wall;
- Drink some water;
- Approach the stairs and go up. You will find yourself in the next room - stars are visible through the window. It turns out that you are in space;
- In front of you is the seat control panel - sit in one of them to look at the toggle switches;
- Available inscriptions are alarm, parachute and march;
- Click on the “Alarm” button;
- The siren will scream and the lights will come on - move to another chair, where a smooth panel is visible;
- Click on it to launch the hologram and open the map;
- Move to the third chair and activate the screen hanging in front of it by saying something into the microphone;
- After loading the on-board computer, ask the system to tell you about the crew members;
- You learn that the ship belongs to the Prokofievs;
- Ask about the purpose of the expedition - the system will provide data and recommend requesting medical diagnostics;
- Follow the computer's advice. After receiving the information, ask who you are;
- The system will tell you who is in the cells - these are crew members Alexander, Albert and Alexey Prokofiev;
- Go back up the stairs;
- Turn into the corridor and go left;
- You will find yourself in a room with cameras, go left;
- The new room has a round gate, a button and two passages - left and right;
- Go left. There is a closet with spacesuits;
- Put on the spacesuit and go back to the room with the gate;
- Click on the button;
- The computer reports the destruction of the physical body and asks for legal consent;
- Say “I give legal consent”;
- The system will ask for a name. Your answer is Alisa Prokofieva.
Ready! Now you know how to complete Alice's fantastic quest. Your final step is a jump into outer space or the option to play again.
What it is?
A small game about a spaceship, created by the developers, helps you have a great time and have fun. So, what to do in Alice's quest from Yandex?
The user needs to solve a riddle:
- You find yourself in a virtual situation without knowing who you are or where you are;
- Answer questions correctly to get out of the trap;
- Choose actions to find out the answer to the puzzle.
Below we will tell you how to complete the space quest from Alice Yandex, but first we’ll talk about activating the game.