Country quest for women and girls for their birthday


About the kit

  • A country quest for women and girls on their birthday includes a set of tasks, each of which is hidden in a specific place. The solution to each riddle reveals the location where the next clue is hidden. Thus, a chain of tasks is obtained that must be completed step by step in order to find the hidden gift.
  • The kit provides a wide variety of universal places in the country, in the village, in a country house or on a personal plot where you can hide tasks and a gift. 7 tasks out of 10 are additionally presented in the form of templates for self-editing. If some keywords do not fit, you can change them.
  • The kit allows you to create your own unique search chain: tasks can be arranged in any order and can be completed in any number of stages, which is very convenient for the quest organizer.
  • The tips are colorfully designed and contain a variety of puzzles, logic and intelligence tasks. They are based on intellectual and verbal games, composing anagrams and various types of ciphers.
  • Recommended age of players: 15 +

View an analogue for conducting at home

With this kit you can complete the quest:

  • for one player - to play in an original way about presenting a gift for a Birthday, Anniversary, March 8, Valentine's Day, wedding anniversary, or just arrange a surprise for no reason
  • for one team of players at a house party
  • as a team competition at a family holiday
  • for teams without competition, with prizes for all players at the holiday party

Outdoor competitions (20 in one article): a fun child’s birthday party at a picnic

Naty March 29, 2021, 19:35 Thank you for your work! I will share a selection of games for children. Most are from my childhood

Ring The leader is chosen, everyone else sits opposite him. As a “ring” you need to find a small object: a button, a pebble, a ring, etc. Players fold their palms into a boat shape. The “ring” is hidden in the presenter’s “boat” and he runs his hands over the slightly open “boats” of the players, imperceptibly tossing the ring to one of them. The main thing is to do everything very professionally, like an actor, so that none of those sitting would guess at what exact moment the “ring” from the hands of the presenter migrated to the palms of the lucky player. The one who has the ring must also maintain intrigue... After all the players go through the procedure, the presenter says: “Ring, ring, go out onto the porch.” At this moment, the one who actually has the “ring” must quickly get up and run forward so that the others do not have time to catch him. If he succeeds, he becomes the new presenter

Chains The one whose name was called runs towards the opposing team and tries to unhook the opponents' hands. If he succeeds, he can take into his team any of the two guys who unclasped their hands, usually the one who is stronger. If it is not possible to break the chain, then he goes to the opposing team. They play until one or two people remain in one of the teams (as agreed).

The sea is agitated once

The presenter turns his back to the players and says: “The sea worries once, the sea worries two, the sea worries three, the sea figure freezes in place!” The rest at this time move chaotically and depict the movement of waves with their hands. On the word “Freeze!” all the children freeze in their planned positions. The presenter turns around, approaches any of the players and touches him with the words “Otomi!” The selected player must show the intended figure in motion so that it can be guessed. If the leader guesses the piece, he goes to the next player and continues to guess. The one whose figure is not solved becomes the new leader of Predators and Herbivores

A predator is chosen from among the players: at will or by lot. The rest are herbivores. The predator draws a large circle (about 2-2.5 m in diameter). During the game, he needs to catch as many herbivores as possible and put them in his lair - in a circle. Captives can leave the circle only in one case - if one of the herbivores walking in the wild touches the outstretched hand of the captured one. The task of a predator is not easy: it needs not only to catch new herbivores, but also not to allow the “free” to release those already captured. The game ends when all the herbivores are in the circle, or all are free.

Edible-inedible

A ball and a sense of humor are what you need for this game. The host throws the ball to the player and names something edible or inedible. The player’s task is to catch the ball only on edible items and throw away inedible items. If a player catches something inedible, he himself takes the place of the leader. Sometimes it turns out very funny

The quieter you go, the further you'll get

Draw start and finish lines. All participants stand at the start, the driver has his back to them at the finish line. The driver says: “You drive more slowly, you will continue, stop!”, You can do it at any pace. While he speaks, the participants try to run to him. After the word “stop”, everyone freezes and does not move. If you move, you're out. The participants’ task is to run up to the driver and touch him before he says “stop.”

Traffic light

The “traffic light” - the driver - is selected using a counting machine. Two lines are drawn on the road at a distance of approximately 30 m from one another. The players stand in a row behind one line, and the “traffic light” is in the middle of the road, with their backs to the others. “Traffic Light” names any color and turns to face the others. Children must find the named color on themselves (on clothes, shoes, hats). If you find it, then, holding it with your hand, you can safely cross the road. If you don’t have such a color on yourself, you will have to quickly run to another one so that the “traffic light” does not touch the “violator”. You cannot run beyond the boundaries of the road. The one who was caught became a “traffic light” himself.

Camel

The rules are simple. The players stand in a line, and the leader stands with his back to them and slightly in front. At the signal, everyone runs away. The presenter shouts: “Pavement sign, stop!”, everyone freezes. The driver shouts to one player, but does not turn around, i.e. he does not see how far this player is from him. Then he announces how many steps of a certain type are needed so that he can reach this player. Lilliputian steps, normal, ballerina, jumping, spitting, saucepans

The driver turns and tries to get to the named player using the announced combination of steps.
You can only move in a straight line. After taking all the steps, he tries to touch the player. If it works out, the driver and the player change roles. If not, then the whole procedure is repeated from the beginning. Answer

Set design

We suggest starting the quest in an original way with the help of a special postcard . It's durable and takes just a few minutes to cook (details included), with the first clue in the middle; Postcard format - A4. When finished it looks like this:

The set includes 3 postcard options: without an inscription, with the inscription “Happy Birthday!” and "March 8".

completing assignments


Description of tasks

(key places where you can hide hints and surprises are indicated in brackets)

  1. Dressing room (jacket, scarf, wood, your option). A fascinating task for attentiveness - you need to find hidden letters and form a keyword from them.
  2. Cosmetics (door, lamp post, your choice). You need to find 3 extra ones among the encrypted words and understand what object they hint at.
  3. In a restaurant (gazebo, porch, box, your option). Not an easy task for quick thinking.
  4. Cunning encryption (magazine, table, stone). An interesting type of encryption in a spiral.
  5. Shopping (newspaper, book, package). A tricky puzzle requiring logic and ingenuity.
  6. Tea party (mirror, bench, greenhouse, your option). A fun task for making anagrams.
  7. Sweets (barrel, fence, shoes, your choice). You need to find the names of various sweets in the fillword.
  8. Accessories (bag, hat). An interesting logic task.
  9. Puzzle (vegetable bed, flower bed, berry bush, your option). To read the clue, you need to reconstruct the picture from the cut pieces.
  10. Decorations (swing, car, teapot, your choice). An original task in which you have to count:)

Attention! The set includes task templates for “Wardrobe”, “Cosmetics”, “In a restaurant”, “Tea drinking”, “Sweets”, “Puzzle”, “Jewelry”: if the keywords do not suit you, you can replace them yourself.

View other ready-made quest kits

The second part of the competition program

Competition "Pantomime"

Team game. First you need to decide on the concepts that will be guessed. These can be individual words, fairy tales, phrases from songs, names and images of famous people, popular expressions. See photos of the cooperative in nature and be inspired by new ideas.

As a type of pantomime, you can play a game similar to a broken telephone. Participants line up in a column, the last player turns his back to everyone and the leader approaches him. He shows him and the audience a card with a word or phrase written on it. The first participant, seeing the inscription, nods and turns to his neighbor, clapping him on the shoulder. Without words, he explains to him the information on the card. When the game reaches the last participant, the leader begins the survey from the end. As a result, he shows everyone the correct answer and gives out medals for participation.

The Tale of the Three Little Pigs

Presenter: “After such a mentally intense competition, let’s show that not only smart people have gathered here. But also creative people. For the play of the same name, it is necessary to select actors for the roles of the three little pigs. The play is for adults, but first, a joke: Once upon a time there were three little pigs - Naf-Naf, Nuf-Nuf and Nif-Nif. But there was also a fourth in our fairy tale, who was not afraid of anyone, did not hide from the wolf and did not build houses. He walked through the forest and sent everyone away. And his name was Nah-Nah. In today’s performance, Naf-Naf will be an intellectual, Nuf-Nuf will be an athlete, and Nif-Nif will be a musically gifted person.”

Casting participants are divided into three people for each role. For the role of Nuf-Nuf, they choose the candidate who jumps the farthest or can jump rope the longest. For the role of Nif-Nif, participants compete in playing the song “We are not afraid of the gray wolf” on the pipe. For candidates for the role of Naf-Naf, you need to come up with some kind of question (quite complex) and answer options. Here are examples of such questions:

What does the French culinary term "grill" mean?

  • burn;
  • fry;
  • bake.

In the Agatha Christie series, Hercule Poirot says about a certain dish: “How can I eat them if they are so different sizes?!” What is this:

  • about quails;
  • about kebabs;
  • about eggs.

Then you can do an impromptu production of the fairy tale, when the presenter reads out the text, and all the actors portray roles (including inanimate objects). Other fairy tales in a new way are here.

Competition "Eloquence"

A break is announced for new toasts and after a break for the buffet table, the competition program continues again. At the table you can hold an “Eloquence” competition. The presenter announces the topic, for example, “a corporate party in nature is ...” and everyone in turn is supplemented with different concepts: a corporate party in nature - in the summer, with barbecue, a trip to nature. For each new answer there is a medal, and the prize is given to the last participant who added an as yet unnamed definition of corporate event.

"Accurate shooter"

For the competition we need to collect more cones. Divide the participants into teams and use ropes to mark two goals. Each shooter is given three cones. They take turns trying to hit the target. For an accurate hit, the player receives a medal. The winning team receives souvenirs - prizes of the same type.

"The Lame Pirate"

Two pairs of players participate. Each couple has one leg tied with a rope (one’s left and the other’s right). The distance that the lame pirates must travel is determined. The first couple to hobble receives prizes, the rest receive medals.

"Bring it to me"

All volunteers are divided into three teams with the same number of participants. The captains are given lists of things that the team must collect and bring in 5 minutes. Here is a sample list:

  • 10 kopecks;
  • comb;
  • stone;
  • trouser belt;
  • something wet;
  • any thing yellow;
  • something to write with;
  • flower;
  • tree bark;
  • knife

The team that collected the list faster or more accurately receives one type of prize, the rest of the participants receive medals.

Competition “How we held a corporate event”

All those present are divided into several teams. The presenter announces the task: write a story “How we held a corporate party in nature.” But the description should be concise, schematic, without epithets. Then the teams take turns telling each other words - adjectives that must be inserted into their text. The team with the wittiest story wins. The winners are awarded prizes, the rest - medals.

The general results of the cooperative's outdoor competition program are summed up. The three participants who collect the maximum number of medals receive prizes for first, second and third place, respectively.

You can coincide with the corporate event by presenting certificates, thanks, as well as gifts to those colleagues who were responsible for kebabs, fish baked in coals, and spit-roasted turkey.

And in this article there are various competitions for corporate events.

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