Family competition scenarios for parents in kindergarten


Dump truck

For this competition, you will need to provide each participant with a dump truck (you can buy identical small cars in a children's toy store). Near each participant there will be an identical pile of candies, for example. Each participant, at the command “start,” puts one candy in the back and carries it in the car along the floor to his mark (on the same line for everyone). Then he unloads the candy and goes for the next one. The first participant to transport all the candies on a dump truck will win and receive a prize.

What do toys need?

All children love toys. A fun and exciting competition with your favorite friends. Each participant has the same row of toys in front of them, for example, a baby doll, a bear, a bunny, a car without a wheel, and so on. In general, everything that can be selected from the assortment of your own and borrowed toys. The point is that for each toy there will be an addition or a missing element, for example, for a baby doll - a pacifier, for a bear - a barrel of honey (a jar with the word “HONEY” written on it), for a bunny a carrot, for a car a wheel, and so on. So, the toys are in front of the participants, and on the command “start” the children each receive a bag with missing or complementary elements and distribute these parts among the toys. Whoever distributes everything faster and correctly will win.

Calendar holidays

A permanent competition for children aged 3-7 years. Dedicated to any calendar holiday that your kindergarten celebrates.

Competition nominations include drawings, crafts, appliqué, construction, and any creative manifestations of the child.Acceptance of work at any time. Send a letter with the materials of the competition works to the portal’s email with the note “Calendar holiday”. Summing up every week, sending out documents every subsequent Monday

Smeshariki

Each participant receives an album sheet on which the same picture is drawn, namely all Smeshariki (Krosh, Nyusha, Hedgehog, Losyash, Sovunya, Kar Karych, Pin, Pandi). But, near each Smesharik there is a missing place where some item is missing. All children know Smeshariki and, with the help of their imagination and knowledge about these heroes, will remember and come up with what needs to be completed. So, at the “start” command, the children pick up a felt-tip pen and begin to draw one object for each Smesharik, for example, for Krosha - a carrot, for Hedgehog - glasses, for Pandi - a bow, for Sovunya - a ladle, and so on. The participant who is the first to complete the task and complete the drawings for everyone on the subject will be the winner. A prize can also be awarded to the most creative participant who will complete the drawing of the most “interesting” objects for the Smeshariki.

New Year's party games for kids

For children aged 2-3 years, interesting games involve active movements. Run around, scatter objects or pick something up.

Snowballs

What you will need:

  • Artificial snowballs made of cotton wool or foil,
  • Box.

The presenter invites the children to play in the snow. But there are a lot of snowballs scattered on the floor, and the children must collect them in a box.

Help the bunny

What you will need:

  • Plastic vegetables, or crafts in the form of cones or carrots.
  • Basket or bag.

The presenter or the Snow Maiden, or the bunny himself asks to help the children collect the vegetables that he has lost into a basket or box. For example, Bunny had a basket with plastic carrots. Children like to help a positive hero.

Shine Christmas tree

A very simple game, the point is that the children shout in unison: “Christmas tree - burn!” The presenter or a fairy tale character asks the children to shout louder so that the Christmas tree lights up with lights. Alternatively, you can call Grandfather Frost or Snow Maiden.

Happy dancing

Invite the children to dance to fun, rhythmic music. To make the dance an element of a fairy tale, you can offer children tinsel or handkerchiefs.

Train or stream

Line up the children one after another. Let the character of a fairy tale or the Snow Maiden be at the head of the line. Children will happily run around like a train to the sound of cheerful music. For the stream, the children stand in groups of two and hold hands. The one who stands at the end of the line runs into the resulting corridor. Such a stream can be built from parents or characters from a New Year's performance.

Clouds

Children stand in a circle. Everyone is given a blue or blue balloon in their hands. The children's task is to throw the balls high so that they do not fall to the floor. If the ball falls, the presenter says that it is raining.

Apchhi

Everyone can participate in turn. The first person to come is invited and is blindfolded. Then the host points his finger at any guest, and he must imitate “apchhi” - sneeze. And the participant with his eyes closed must recognize the sneezing person by this sound and say his name, then the host points his finger at the other guest, he sneezes, the participant guesses, and so on 3 more times. The number of sneezes the participant can guess is how many points he will receive. Then the next participant is invited to participate. For him, too, 5 different guys take turns sneezing. And the participant guesses them by the sound “apchhi”. And in the end, the participant with the most points will be the winner.

I am an illustrator

Competition for children 3-7 years old. Drawings that reflect the name of the competition are accepted for the competition. You can illustrate any work that is interesting and familiar to the child.

Nominations – drawings of a child, subgroups of children, a collective drawing that reflects the name of the competition – "I am an illustrator."Acceptance of works – June 25, 2021 to August 31, 2018
Summing up every week, sending out documents every subsequent Monday.

Accuracy test

Children are divided into teams with the same number of people. For each team, a row of 5 wide-necked jars is located at the same distance. Each team lines up in a separate row, each participant is given a small ball (bouncer). At the command “start”, starting with the first participants, the guys throw their ball, trying to get into the jar. He threw, and regardless of whether he hit or not, stand at the end of the team, the second participant’s turn is to throw, then the third, and so on. Only if you miss the mark, the presenter picks up the ball and hands it back to the participant. When the last participant has made the throw, and each jar still does not contain one ball, the first participant throws again, then the second. Participants take turns throwing throws until one of the teams fills all the jars, namely, throws a ball into each jar, that is, a prerequisite: there must be a ball in each jar. The team that manages to fulfill this condition first will be the winner.

Organization of joint games with parents in kindergarten

Organizing joint games with parents in kindergarten is an excellent activity in modern preschool institutions. Moms and dads have the opportunity to observe the life of their child in a group, learn about his real interests, understand his problems, see and share with him successes that are often hidden behind everyday life. life, work and household chores. And such activities are also a great opportunity to relax, have fun and exciting time in the company of children and other parents!

Quiz

Two teams - mothers and children - compete with each other, answering the questions of the presenter. The list of tasks can be of any nature and any complexity - riddles, inserting the last word in a well-known quatrain (song, nursery rhyme, rhyme), etc. For each correct answer, the team is given a card or chip. The group of players that collects the most cards will be the winner. They answer questions either one by one, or after raising their hand, or who is faster - this is decided in advance. As an example, we provide you with the following list of questions for senior kindergarteners:

Is orange a fruit? (Yes).

Is the hare a forest orderly? (No, only a wolf, woodpecker or ant).

Does a butterfly have a sensory organ on its antennae? (No, on legs)

Does the hare sleep with his eyes open? (Yes, he has short eyelids).

Is the titmouse the smallest bird in Russia? (No, the smallest one is the wren).

Kiwi - these birds? (Yes).

The grasshopper's hearing organ is on its head? (No, on legs).

Is the sun a star? (Yes.)

Is a spider an insect? (No, insects have 6 legs, and spiders have 8).

A centipede with 40 legs? (No, she has 42 legs).

How to make a locking device from a royal home? (Rearrange the emphasis in the word “castle”).

Does the jet ski have 4 wheels? (No, it does not have wheels - it is used on water).

What do a restless boy and a pine tree have in common? (Bumps).

The candy cannot enter the mouth - is that true? (Yes, she can’t enter on her own - she doesn’t walk, she needs to be put there).

Are days shorter in winter? (No, there are always 24 hours in a day).

Game "Hugging"

To start this active game with their parents, children form a small (inner) circle, and their mothers form a large (outer) circle. Participants in each circle hold hands. When the music starts, babies and parents walk in opposite directions - clockwise and counterclockwise. As soon as the melody stops, everyone unclasps their hands. Each child should try to find his mother, run up to her and hug her before the other children.

Game "Find Your Color"

The presenter invites three mothers or grandmothers and gives each of them a scarf of a certain color (for example, pink, blue and white). Children are divided into three teams, each of which receives scarves (distributed to all players) of one of three colors. When calm music is playing, mothers and babies can calmly walk around the room in any direction. Moreover, when two children meet each other, they must exchange handkerchiefs. When the music stops, mothers stop and raise their hand with a handkerchief. The kids' task is to quickly reach the woman who is holding a scarf of the same color as the one in their hands. The team that completes the task faster wins.

Game "Swaddle the doll"

This game with parents in a preschool educational institution is perfect as a competition not only for mothers, but also for fathers and kids. As practice shows, the lesson is always very fun. Participants are divided into teams. There can be either two (“parents” and “children”) or more (“mothers”, “fathers”, “girls”, “boys”). Everything will depend on the number and composition of those present. Sometimes families play with each other. Each team is given a doll and a diaper. The goal of the game is to swaddle the baby doll faster and better in a certain time (for example, in a minute). At the end of the competition, the jury evaluates the “works” and selects the winners.

Game "Guess the smell"

Participants are divided into teams - “Moms” and “Children”. Everyone is blindfolded. The host brings each player a plate with some product, which must be guessed by smell. For example, chocolate, lemon, garlic, onion, coffee, cucumber, fresh bread, apple, pear, boiled potato are chosen. The team that gives the most correct answers becomes the winner.

Braid your hair game

Mothers and children are divided into two teams. At the leader’s signal, the players begin to clasp their hands. The winner is the team that manages to weave a “braid” from their hands the fastest.

Game “Recognize the baby by voice”

“Baby Mammoth Song” is ideal as a musical accompaniment for this game with parents at a meeting. The presenter blindfolds the mother and begins to slowly lead her around the circle formed by the children. Each child takes turns saying the word “mother,” and the parent must recognize her child by his voice.

Game "Find Mom"

The goal of the game is the same as in the previous lesson, only this time the blindfolded baby must recognize his mother by her voice. The parents take turns calling the child's name.

A variation of this activity is when the leader lets all the blindfolded children into a circle of mothers, where they must guess who is whose mother by touch. When the baby chooses the woman who, in his opinion, is his mother, he must hug her, remove the blindfold and make sure that his choice is correct.

Family creativity

Participants are divided into two teams, each of which consists of a mother and her child. The presenter gives the players tasks that they must complete together in a certain amount of time - 1, 5, 10 minutes, etc. (depending on the complexity of the task). Examples of tasks: draw a picture of a non-existent animal from specific geometric shapes, draw the most objects of one color (only red, only green), make a craft from plasticine or paper. The jury evaluates the work based on speed, quality or volume and selects the winning team.

All games with parents at matinees in kindergarten must certainly end with a solemn summing up and presentation of prizes.

Fun games and competitions for children and adults

25 March 2012

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These competitions will help teachers and parents entertain their children. They can be carried out in classes, festive events, at home, on the street.

Firefighters

Turn out the sleeves of two jackets and hang them on the backs of chairs. Place the chairs at a distance of one meter with their backs facing each other. Place a two-meter long rope under the chairs. Both participants stand at their chairs. At the signal, they must take their jackets, turn out the sleeves, put them on, and fasten all the buttons. Then run around your opponent’s chair, sit on your chair and pull the string.

Who is faster

Children with skipping ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. Following the agreed signal, all children simultaneously jump in the direction of the placed cord. The one who gets near her first wins.

Hitting the ball on target

A pin or flag is placed at a distance of 8-10 m. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is shot down, it is replaced in its original place. The team with the most accurate hits wins. - the ball does not fly, but rolls along the ground, launched by hand, - players kick the ball with their feet, - players throw the ball with both hands from behind their heads.

Ball in the ring

Teams are lined up in a single column, one at a time, in front of the basketball backboards at a distance of 2–3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

Artists

In the center of the circle or stage are two easels with paper. The leader calls two groups of five people. At the signal from the leader, the first from the group take the coal and draw the beginning of the picture; at the signal, they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone must participate in drawing. The tasks are simple: draw a steam locomotive, a bicycle, a steamship, a truck, a tram, an airplane, etc.

Roll a ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: within a set time (8 - 10 minutes) roll a snowball as large as possible. The group that rolls the largest snowball by the specified time wins.

Three ball run

At the starting line, the first person conveniently takes 3 balls (football, volleyball and basketball). At the signal, he runs with them to the turning flag and places the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, places them on the floor. - instead of large balls, you can take 6 tennis balls, - instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Blow up the balloon

For this competition you will need 8 balloons. 8 people are selected from the audience. They are given balloons. At the leader’s command, the participants begin to inflate the balloons, but in such a way that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a turnip - a child wearing a hat with a picture of a turnip. Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, The mouse is caught by a turnip. The team that pulled out the turnip the fastest wins.

Hoop relay

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completes the relay first wins.

Counter relay race with hoop and skipping rope

Teams line up as if in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. At the signal, the player with the hoop rushes forward, jumping through the hoop (like jumping rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the jump rope starts and moves forward by jumping the rope. After completing the task, each participant passes the equipment to the next player in the column. This continues until the participants complete the task and change places in the columns. Jogging is prohibited.

Porters

4 players (2 from each team) stand on the starting line. Everyone gets 3 large balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and picking up a fallen ball without outside help is also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Ball race underfoot

Players are divided into 2 teams. The first player throws the ball back between the players' spread legs. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between his spread legs, etc. The team that finishes the relay the fastest wins.

Three jumps

Participants are divided into two teams. Place a jump rope and a hoop at a distance of 8-10 m from the starting line. After the signal, the first person, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second person takes the hoop and makes three jumps through it and alternates between the jump rope and the hoop. The team that finishes it faster will win.

Hoop race

The players are divided into equal teams and lined up along the side lines of the court. On the right flank of each team there is a captain; he is wearing 10 gymnastic hoops. At the signal, the captain takes off the first hoop and passes it through himself from top to bottom, or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed the hoop to his neighbor, immediately receives a new hoop. The last player in the line puts all the hoops on himself. The team whose players complete the task faster receives a winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes, one after the other. The first numbers of each three join hands and form an inner circle. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle run to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move in a different direction. The three players who come together faster receive a winning point. The game lasts 4 - 5 minutes. The trio whose players score the most points wins.

Prohibited movement

The players and the leader stand in a circle. The leader takes a step forward to be more noticeable. If there are few players, then you can line them up and stand in front of them. The leader invites the children to perform all the movements after him, with the exception of those prohibited, which were previously established by him. For example, it is prohibited to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Unexpectedly, the leader performs a prohibited movement. The player repeating it takes a step forward and then continues to play.

Courtesy check

This competition is tricky and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by accident, drops her handkerchief. The boy who guessed to pick up the scarf and politely return it to the girl wins. After this it is announced that this was the first competition. Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

The basis is a fairy tale with a sad ending (for example, the Snow Maiden, the Little Mermaid, etc.). And the children are given the task of thinking about how this fairy tale can be remade, using characters from other fairy tales, so that it ends happily. The winner is the team that plays out the fairy tale in the form of a mini-play in the most funny and cheerful way.

Train

The game participants are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows. Stronger and more dexterous participants – “groovy” ones – become ahead of the chain. Standing opposite each other, the “clockwork” also takes each other’s arms bent at the elbows and each pulls in their own direction, trying to either break the opponent’s chain or pull it over the intended line. Rule: start pulling exactly at the signal.

Competition on the plot of folk tales

Children are divided into two teams. The presenter says the first words from the title of folk tales; participants must say the entire title. The team that gives the most correct answers wins. 1. Ivan Tsarevich and the gray ... (wolf) 2. Sister Alyonushka and brother ... (Ivan) 3. Finist - Clear ... (falcon) 4. Princess - ... (Toad) 5. Geese - ... (Swans) 6. According to the pike ... (command) 7. Frost ... (Ivanovich) 8. Snow White and seven ... (dwarves) 9. Horse - ... (Humpbacked Little Humpback)

Speak without mistakes

Whoever pronounces these proverbs better will win: Sasha walked along the highway and sucked on a dryer. Karl stole corals from Clara, and Clara stole a clarinet from Karl. The ships tacked and tacked, but did not tack. He reported, but didn’t report enough, but when he started to report more, he reported.

Night travel

The presenter says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to a freeway made from sports pins. Handing the steering wheel to the driver, the presenter offers to practice and drive so that not a single post is knocked down. The player is then blindfolded and brought to the steering wheel. The presenter gives a command - a hint where to turn to the driver, warns about danger. When the path has been completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pins the least wins.

Sharp shooters

There is a target mounted on the wall. You can use small balls or darts. Each player has three tries. After the game, the host rewards the winners and encourages the losers.

Keep your balance

With their arms extended to the sides, the players, like tightrope walkers, walk along the very edge of the carpet. The last one to leave the race wins.

Horror

The conditions are as follows: there are five eggs in the cassette. One of them is raw, the presenter warns. And the rest are boiled. You need to break an egg on your forehead. Whoever comes across something raw is the bravest one. (But in general, the eggs are all boiled, and the prize is simply awarded to the last participant - he deliberately took the risk of becoming everyone’s laughing stock.)

Game "Merry Orchestra"

An unlimited number of people participate in the game. A conductor is selected, the remaining participants are divided into balalaika players, accordionists, trumpeters, violinists, etc., depending on the number of participants. At a signal from the conductor, who points to a group of musicians, they begin to “play” to the tune of any famous song: balalaika players - “Trem, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, accordionists - “tra- la-la." The difficulty of the task is that the pace of change of musicians is constantly increasing, the conductor points first to one group, then to the other, and if the conductor waves both hands, then the musicians must “play” all together. You can make the task more difficult: if the conductor waves his hand strongly, then the musicians must “play” loudly, and if he waves his hand a little, then the musicians “play” quietly.

Game "Collect a bouquet"

2 teams of 8 people each participate. 1 child in the team is a gardener, the rest are flowers. On the heads of the flower children are hats with images of flowers. Flower children squat in a column, one at a time, at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener’s back. Already the two of them run to the next flower, etc. The team that runs to the finish line first wins.

ring

You will need a long cord and a ring. Thread the cord through the ring and tie the ends. Children sit in a circle and place a cord with a ring on their knees. In the center of the circle is the driver. Children, unnoticed by the driver, move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music stops, the ring also stops. The driver must indicate who currently has the ring. If you guess right, you change places with the one who had the ring.

And I!

A game of attentiveness. Rules of the game: the presenter tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout “and I” if the action mentioned in the story can be performed by a person or remain silent if the action is not suitable. For example, the presenter says: “Once I went into the forest... Everyone: “Me too!” I see a squirrel sitting on a tree... -...? The squirrel sits and gnaws nuts... -.... - She saw me and let’s throw nuts at me... -...? - I ran away from her... -...? - I went in the other direction... -.... — I’m walking through the forest, picking flowers… — … — I’m singing songs… — …. — I see a little goat nibbling the grass... -...? - As soon as I whistle... -.... — The kid got scared and galloped away... -...? - And I moved on... - ... There are no winners in this game - the main thing is a cheerful mood.

Repeat

Children stand in one line. By lot or counting, I choose the first participant. He faces everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his arms, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own. The third player repeats the two previous gestures and adds his own, and so do the rest of the game participants in turn. When the whole team has finished showing, the game can go on for the second round. A player who fails to repeat any gesture is eliminated from the game. The winner is the last child standing.

Sparrows and crows

You can play alone with a child, but it’s better with a group. Agree in advance what the sparrows will do and what the crows will do. For example, with the command “Sparrows,” children will lie down on the floor. And when the Crows command, climb onto the bench. Now you can start the game. An adult slowly pronounces, syllable by syllable, “Vo - ro - ... ny!” Children must quickly perform the movement that was assigned to the crows. Whoever completed it last or got it wrong pays a forfeit.

Plucking feathers

You will need clothespins. Several children will be catchers. They are given clothespins, which they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The first catcher to free himself from his clothespins wins.

Looking for the ball

The participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it further to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command “Look!” children run in different directions, looking for the ball. The winner is the one who finds it, quietly runs up to a pre-agreed place and knocks with a stick with the words “The ball is mine!” If other players guess who has the ball, then they try to catch up with him and make fun of him. Then the ball goes to the player who caught up. Now he is running away from the others.

Glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the leader’s signal, the children begin to rewind the ball onto a pencil. One of the children holds the ball, the second winds the thread around the pencil. The pair that completes the job the fastest wins. A second prize can be awarded for the neatest ball.

Two rams

This game can be played in pairs taking turns. Two children, with their legs spread wide apart, bend their torsos forward and rest their foreheads against each other. Hands clasped behind back. The task is to confront each other without budging for as long as possible. You can make the sounds “Bee-ee”.

Potato

Invite the children to test their attentiveness, observation and reaction speed. It's very easy to do. Let the guys answer any of your questions: “Potatoes.” Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose). The reaction is not hard to imagine. Whoever makes a mistake leaves the game. Do not forget to forgive the most inattentive ones after the first two questions, otherwise you will have no one to continue the game with. Here are some questions you can ask: - What did you have for lunch today? -What would you like to eat for dinner? - Who is this who is late and is entering the hall now? — What did your mother bring you as a gift? -What do you dream about at night? — What is the name of your favorite dog? … and so on. At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

Truckers

Plastic cups or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length (according to the child’s height) are tied to the cars. On command, you must quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reaches the finish line the fastest and does not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. There is an unfolded newspaper on the floor in front of the players. The task is to crumple the newspaper at the presenter’s signal, trying to collect the entire sheet into a fist. Whoever can do this first is the winner.

Clever janitor

To play, you need to prepare a broom and “leaves” (You can use small pieces of paper). A circle is drawn - this is the place of the “janitor.” The janitor is selected. The “janitor” stands in a circle with a broom. At the leader’s signal, the rest of the participants pretend to be the “wind,” that is, they throw pieces of paper into the circle, and the “janitor” sweeps out the trash. The “janitor” is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

Self-portrait

Two slits for hands are made on a sheet of whatman paper or cardboard. Participants take each sheet of paper, insert their hands into the slots, and draw a portrait with a brush without looking. Whoever has the most successful “masterpiece” takes the prize.

"Monkey"

Children are divided into two teams. After which the players of the first team confer and think of a word for one of the players of the second team. His task is to show this word to his team members only with gestures, without using any sounds or words. When the word is guessed, the teams change places. Depending on the age of the participants, the complexity of the hidden words may vary. Starting with simple words and concepts, such as “car”, “house”, and ending with complex concepts, names of films, cartoons, books.

Snowflake

Each child is given a “snowflake”, i.e. a small ball of cotton wool. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The most dexterous one wins.

Land - water

Participants of the competition stand in one line. When the leader says “land,” everyone jumps forward; when they say “water,” everyone jumps back. The competition is held at a fast pace. The presenter has the right to pronounce other words instead of the word “water,” for example: sea, river, bay, ocean; instead of the word “land” - shore, land, island. Those who jump at random are eliminated, the winner is the last player - the most attentive.

Drawing a portrait

Participants try to draw a portrait of any of those sitting opposite. Then the leaves are sent in a circle. Everyone will try to write on the reverse side who they recognize in this portrait. When the leaves go around the circle and return to the author, he will count the number of votes of the participants who recognized the one drawn. The best artist wins.

Lock

Players are given a bunch of keys and a locked padlock. It is necessary to pick up the key from the bunch and open the lock as quickly as possible. You can put a lock on the cabinet where the prize is hidden.

Sniper

All players close their eyes and pull matches from the pile one at a time. You cannot show your match to your neighbor. One of the matches is broken, and the one who takes it out becomes a sniper. Then everyone opens their eyes and the day begins. A sniper can kill a player by looking into his eyes and winking. The “killed” person leaves the game and loses the right to vote. If one of the players witnesses a “murder”, he has the right to say loudly about it, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out whether they made a mistake. The sniper's task is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper before he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the symmetrical leg of its neighbor. Inside the circle there is a ball, which the players try to score into each other’s goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, boy-girl-boy-girl, and so on), with the driver in the center. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, point to me!” And again! And two! And three!”, at this time the driver, closing his eyes and pointing his hands forward, rotates in place, and when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown to them also goes to the center, where they stand back to back. Then everyone else claps their hands again, saying in unison: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek) the one who came out, if in one direction, they shake hands. After which the driver stands in a circle, and the one who leaves becomes the driver. There is also a version of the game in which for representatives of the stronger sex, spinning in is replaced by “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and my favorite one is this one!”, although in general it doesn’t matter. When playing the game at a younger age, it makes sense to replace kisses with scary faces that the two in the center make at each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one standing to the right of the free space says loudly, “And I’m coming!” and goes over to him. The next one (that is, the one who is now standing to the right of the empty seat) loudly says “Me too!” and moves on to him, the next one says “And I’m a hare!” and also takes place on the right. The next one, moving on, says “And I’m with...” and names someone from those standing in the circle. The task of the one who was named is to run to an empty place. In this game, you can add a driver who will wedge into an empty seat when someone is thinking too long.

Game "Lanterns"

This game involves 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands raised and return them back in the same way, without extinguishing the fire (i.e. without bursting the ball).

Competition "Who can collect coins faster"

The competition is open to 2 people (more is possible). Game coins made of thick paper are scattered around the site. The participants' task is to collect money blindfolded. The one who collects the most coins the fastest wins. This competition can be repeated 2 - 3 times.

Rain

The players are free to sit in the room. When the text begins, everyone performs voluntary movements. With the last word “stopped,” all movements stop, the participants in the game seem to freeze. The presenter, passing by them, notices the one who moved. He leaves the game. A wide variety of movements can be used, but always while standing still. At the end of the game, the presenter also marks those who performed the most beautiful or complex movements. Text: Rain, rain, droplet, Water saber, I cut a puddle, I cut a puddle, I cut, I cut, I didn’t cut, And I got tired and stopped!

Surprise

A rope is stretched across the room, to which various small prizes are tied on strings. Children take turns being blindfolded, given scissors, and with their eyes closed, they cut off their prize. (Be careful, do not leave children alone while playing this game!).

Cockroach race

For this game you will need 4 matchboxes and 2 threads (for two participants). The thread is tied to the belt in front, and a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging boxes between their legs like a pendulum, participants must push boxes lying on the floor. Whoever covers the pre-determined distance faster is considered the winner.

Fishing

A deep plate is placed on a chair, participants must take turns throwing a button or a bottle cap into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate. This simple game is very captivating and exciting for kids.

Watchman

The guys sit on chairs so that a circle is formed. There must be a player behind each person sitting on a chair, and one chair must be free. The player standing behind him must discreetly wink at any of those sitting in the circle. All seated participants must face the player with an empty chair. A sitting participant, seeing that he has been winked at, must quickly take an empty seat. The functions of the players standing behind those sitting are to prevent their players from going to empty seats. To do this, they just have to put their hand on the shoulder of the person sitting. If the “guard” does not release the “fugitive”, they change places.

One - knee, two - knee

Everyone sits down on chairs again in a tight circle. Then everyone should place their hand on the right knee of the person on their left. Did you put it in? So, now, starting with the counselor, a light hand clap should pass clockwise across all knees in turn. First - the counselor’s right hand, then the left hand of his neighbor on the right, then the right hand of the neighbor on the left, then the counselor’s left hand, etc. The first round is held so that the guys understand how to act. After this the game begins. The one who made a mistake during the game removes the hand that either delayed its clap or made it earlier. If a player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor gives the count faster and faster, under which the clap should be made. The last three players standing win.

Figures

The players stand in a circle. A rope is stretched inside the circle, which everyone holds on to with their hands. The presenter explains that it is necessary, with your eyes closed, without opening your hands, to build a square, an equilateral triangle, a star, using only oral conversations.

A codeword

The guys come up with a code word together, for example, “corn.” Then the leader explains the rule: the leader gives commands, but these commands need to be executed only if the leader pronounces a code word before the command. For example, the leader says: “corn”, hands up, and the children raise their hands up, and if the leader says: jump on the left foot, the children should not follow the command, since the code word was not said. The leader must give commands quickly, trying to confuse the children, so that sooner or later someone will get confused and carry out the command without a code word. Anyone who executes a command without a code word is eliminated from the game, and the most attentive participants who remain in the game until the end are awarded prizes.

What are we talking about?

In advance, the teacher or presenter asks the children the meaning of words (how they understand them), for example, what is love? What is money? What is a circus? And so on. Then the presenter processes the information and, as they say, inserts a word from each child into the designation of each word. For example, this is when they hug, dance and eat together, buy each other gifts; this is something that you cannot do without in life, they are used everywhere, in cinemas, on attractions, in stores, this is something that some give, while others take, and so on. The presenter reads out the wording of each of the “secret” words in turn, and the parents must guess what they are talking about. There is a prize for the parent for the correct answer.

Heels and toes

The guys are divided into equal numbers of team members. Each team stands in a separate row (one after the other). At the same distance from each team there is a chair with the same number of candies (the number of candies is equal to the number of team members). The presenter explains a simple rule: the first participants run on their toes, the second - on their heels, the third on their toes, the fourth - on their heels, and so on through one on their toes - on their heels. At the command “start”, the first participants run on their tiptoes to their chair, take the candy and run back to their team, pass the baton to the second participants and stand at the end of the team. Then the second participants run, only on their heels, take the candy and back to their team, pass the baton and stand at the end of the team. The team that runs faster than the rest on their toes and heels and collects all their candies, and the first participant in the team will again be in first place and become the winner.

Children's competitions for Mother's Day in elementary school, options

Funny children's competitions for Mother's Day are also relevant for the holiday in elementary school. Moreover, the age of younger schoolchildren already allows for more active and interesting competitions, including team competitions. For example, you can divide all participants into mother-child pairs or into teams of adults and children. Next, you will find several options for children's competitions for Mother's Day in elementary school, which will make the holiday brighter and more fun.

Cook from birth

This option is perfect for competition between child-mother pairs. All participants are given approximately the same set of simple products with a small “surprise” in the form of products that cannot be combined with others. For example, a lot of fruits and herring or vegetables and ice cream. The task of each pair is to prepare an edible dish from this set. In this case, the child must cook himself according to his mother’s promptings. The most creative couple wins.

Half a word, half a glance...

Again pairs of children and parents participate. The children are given a piece of paper with a word, which they will then have to show to their mothers through facial expressions and gestures. It is better to take the names of songs or films whose themes are suitable for Mother's Day. Participants perform in turns and for a time. The most resourceful couple wins.

Beauty salon for daughter

Mothers and daughters are invited to participate. The task of the first ones is to apply full makeup to the second ones in 5 minutes. In this case, not only speed is assessed, but also the technique of completing the task.

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