Card index of Russian folk games for winter entertainment and outdoor fun

Finally we have waited for winter!

Pure white snow, snowdrifts, snow-white cover on the ground - all this is so uplifting! I just want to frolic, have fun and play in this wonderful white snow! And everything we need for games is already outside! The most important thing is there is snow!!!! You can play not only with friends, but also with parents. You can even arrange team competitions.

So, let's start our games. First, stock up on snowballs; you can’t do winter fun without them. Make a lot of snowballs in advance with your team members.

As a “warm-up” we offer you one very fun and interesting game called “Two Cities”.

Two cities

On a snowy area, mark two “cities” with lines - at a distance of 30-35 steps from one another. Break into two teams. The players of one team will run, the players of the other will hit them with snowballs. The “runners” occupy the city, the captain sends them one by one to another city, and the “salki”, standing on the sides of the site, try to hit the runners with snowballs. Every hit is a point. When everyone has run across, count the points. Then the teams change roles. You will have a kind of double event, a competition in both agility and accuracy.

So, the city is “taken.” Now remember how in the times of Pushkin and Lermontov they fought a duel. Fortunately, the days of dueling are over, and we inherited a game called “Duel.”

New Year's games and competitions on the street

Interesting games, competitions and entertainment that can be played outside during the New Year holidays, school holidays or on any frosty day.

Cashbox birdhouse

The cash register is closed, there is a large lock and a notice on the door. It explains that due to renovations to the box office, tickets for the event will be issued at such and such a location. Those gathered find the cash register. It is unusual: it is made in the shape of a large birdhouse located under the ceiling (in a park it can be placed on a tree). There is a sign on the birdhouse: “Cashier”. A cashier in a fancy dress sits there and invites those who want to see a wonderful performance, for which only he has free tickets. You can get a ticket by climbing to the ticket office using a rope or pole hanging in front of it. But not everyone who dares to climb the rope manages to get tickets. Before issuing tickets, the cashier asks everyone who comes to the box office to sign for their receipt. For this purpose, there is a black wooden board nailed to the cash register and a chalk hanging on a string. This turns out to be the most difficult, and for many simply impossible, condition...

Snipers

To play outdoors, you need a playground measuring 3x9 meters. In the middle, across the site at a height of 1.5 meters, a rope or net is stretched, and on each side of it, 9 towns are placed in squares drawn on the ground (3x3 meters). The players are divided into two equal teams of 3-5 people. Having played out the “cities” and the right to first strike, the teams take turns throwing plywood rings through a rope (or net) from the center of their square, trying to throw them on the towns located in the opponents’ square. Each team player throws two rings. When it is possible to put a ring on a town, it is considered knocked out and is removed from the field. The winner is the team that knocks out all the enemy towns.

Cities

This is an old Russian riddle game. Children can play it themselves in small groups. Each player takes several cities, for example ten. In order not to forget your cities, you can write down each city on a separate piece of paper and keep these sheets of paper in front of you. (The names of the cities of the players should not be repeated, otherwise there will be confusion and disputes will begin.) One of the players is appointed as a riddler, he must ask ten riddles. Guess the first one. The players take turns approaching him and quietly, so that others do not hear, they say the answer. Those who fail to guess give one of their cities to the riddler. When all participants in the game have given the answer, a new riddle is asked. After the tenth riddle, they see who has how many cities left. It also happens that some players surrender all their cities.

After ten riddles, the second riddler offers his own riddles. Game continues. The one who guesses correctly gets the city he passed. Then the third riddle comes out with new riddles, and everyone guesses them. After this, they count how many cities they have left. The one with the most of them wins. The one who surrendered all his cities and failed to return them is forced to do something funny.

Prohibited movement

This game is played to music. The participants of the game stand in a circle. The leader goes to the middle and agrees with the players that they will repeat all his movements after him without delay. But one movement, for example, “hands on the belt,” cannot be repeated. Anyone who breaks the rule leaves the game. The game begins with a general signal. The presenter performs various gymnastic exercises or dance movements to the music on the spot or moving in a circle, but at the same time “fines” everyone who makes mistakes.

Who is first?

The game is played with gymnastic wooden rings. Three people are called and take this ring with their right hand. A matchbox is placed at a distance of two meters from each player. At the signal, the players pull the ring towards their box, trying to get it. Everyone will pull in their own direction, so this will not be very easy to do. Whoever gets their box first will be considered the winner.

Handshake

Place two players next to each other with their backs to each other, blindfold them and ask them to take 3-4 steps forward, and then turn around twice in place, take the same number of steps back and shake hands. Players and spectators must remain silent.

Offensive

The players are divided into two equal groups. The participants of the game line up on opposite sides of the court facing each other. A line is drawn in front of the line. At the leader’s command, players in one line join hands and walk forward to the other line, which remains in place. When the attacking team approaches the other by three or four steps, the crowd member gives a signal (two claps, a whistle). The attackers separate their hands, turn in a circle and quickly run away beyond their line. Players from the other team catch the runners. It is not allowed to pursue the enemy beyond the line, the spotted players are counted, and they go back to their team. After this, the second team goes on the offensive, and the players of the first team catch them at the signal. The game is repeated four to six times. The team that manages to tarnish more players from the opposing team wins.

Raffle

The clown approaches a group of guys, holding an ordinary stick in his hands. This stick is enchanted,” he announces. It’s clear that everyone will be interested in what the miraculous properties of the stick are. “I can hold it as long as I like, but any of you will throw it before I count to three!” - says the clown. Someone will certainly try to hold the stick while the clown counts. The clown agrees to give the stick, but sets a condition: “If you hold the stick while I count to three, then I will have to jump around this room on one leg.” And if you don’t hold on, then you’ll have to jump. Then the clown passes the stick to the one who is arguing with him and begins to count: - One! Two! I'll finish the count tomorrow morning. Will you hold the stick until the morning? No? Then jump!

Prizes (lotteries)

First option. Tie the prizes to strings and hide them behind a high, blank partition or screen so that only the ends of the strings come out. A lottery participant can draw a prize using a string. Of course, he is not allowed to try to pull first one string or the other. Whichever one you touched, pull it.

Second option. The prizes are packaged in bags of different sizes, but in such a way that a large bag may contain a miniature trinket, such as a toy soldier, and a small bag may contain a fountain pen, a bottle of perfume, or a beautiful notebook.

Third option. Selecting a lottery from a list (without seeing the items themselves). The Secret of the List: Things are named so intricately that it's hard to guess what they actually are. Let’s say the list says “Pocket vacuum cleaner”, and behind this loud name there is a clothes brush; The “writing apparatus” turns out to be a simple pencil.

Fun relay race

The first stage of the relay is sledding. Distance - 30-35 meters. Then the skiers take over the baton and must climb the hill. Here the guys on sleds take up the baton. Their task: while going down the hill, at full speed, collect as many flags as possible, placed on both sides of the slope. Then the baton passes to the skaters. They need to rush between towns without hitting them. The next step is to roll four snowballs and throw them in a circle to create eyes, a nose, and a mouth.

New stage: go down the mountain, standing together on one pair of skis. The relay passes again to the guys sitting on the sleds. Now they must move by pushing off with sticks.

At the final stage, you need to drive as far as possible on the ice on one skate without losing your balance. Of course, tasks in stages can be alternated in a different order.

Skiers, take your seats!

Guys on skis with poles slowly move in a circle in a column one at a time, with a distance of two or three skis between them. The driver (without sticks), approaching one or the other skier, commands: “Follow me!” The person called, sticking his poles into the snow, follows the driver at a distance of two or three skis. Each next summoned person is positioned behind the head of the previously summoned player and follows him. Gradually, the driver takes all the skiers with him at a distance of 50 meters away from the circle, now marked with sticks. At the same time, he can go up and down the slides along the way, changing direction. Suddenly the driver commands: “Get to your seats!” Skiers run to the circle and take any place between the poles, holding them. The driver does the same. Whoever is late and left without a seat becomes the driver, and the game continues again.

"Day and night"

Two teams walk in two columns, one at a time, at a distance of two steps from each other on both sides of the middle line of the site, two meters from it. One team is called “Day”, the other is called “Night”. 25 meters from the middle line on each side are the sites of the “Day” and “Night” teams. The areas are limited by lines parallel to the middle line. The presenter calls one of the teams: “Night!” The called team turns towards its court and runs beyond its line. Players from the other team are trying to catch up with them. The one who is caught up stops. The leader counts those stopped, and they join their team. After a few runs the game ends. The team with the fewest stopped players wins.

Sled relay

The participants of the game form two teams and line up in pairs in columns. Each team has a sled with a rope installed at the starting line. Flags or snowmen are placed 15-25 meters from it. At the leader’s signal, one of the players of the first pair of each team quickly gets into the sled, and the second takes him to the flag. Here they change places, and the player who was previously sitting on the sled drives the sled to the start. The returning pair becomes the last in their column, and the second pair also quickly takes the sled, leads it to the flag and back and passes it to the third pair, etc. The team whose players finish skating first wins.

Snowmen

It is better to play the game on a warm winter day outside, when the snow is falling well. It involves several units of equal numbers. At the first signal from the leader, each team rolls up large balls of snow and makes a snowman out of them on the target line, located 10-15 steps from the throwing line. The heads of the snowmen are made small and not attached to the body with anything. Then each link prepares a supply of snowballs and places them at the throwing line. At the second signal, the teams begin to throw snowballs at their snowman, trying to knock his head off. However, they do not cross the throwing line. The team that knocks off its snowman's head first wins.

Catch up!

Two teams line up in columns at a distance of three meters from each other and face the judge. Thirty meters to the side of each column a straight line is drawn - the “city”. At the judge’s command “First, run away!” the players of the first team turn their faces to their “city” and run, trying to cross its line as quickly as possible. And the players of the second team run after them, trying to catch up with those running away and touch them with their hands. The judge counts how many players were caught up and spotted before they crossed the line of their “city”. Both teams then return to their seats and play resumes.

The judge gives the command “Run away!”, alternating it at his own discretion, so the players do not know in advance which team will have to run away and which will have to catch up. The winner is the team that, as a result of several races, manages to tarnish the largest number of players from the other team. Of course, the number of runs must be the same.

Dash

At one end of the site, the “city” line is drawn or marked with flags, and at the other, the horse line. The distance between them is up to 20 meters. A line is also drawn between the lines on the side. One team stands behind the “city” line, the other - behind the side line. Each member of this team makes three snowballs for himself (no more). The referee takes a seat on the side and gives the signal to start the game. At this signal, the members of the first team try to run one at a time to get out of the “city” and beyond the horse line. And the second team, throwing snowballs, tries to incapacitate as many of those running across as possible. Each player who is hit by a snowball must immediately go to the side - outside the playing area. After the first team finishes running, the judge counts the number of those remaining in the ranks. Then the same team one by one runs back to the “city”, dodging snowballs. The judge again counts the number of “survivors.” Now the teams change roles and the game resumes. The team with the most players left at the end of the game wins.

Quick dashes

The players stand in a circle and are counted in numerical order. In the middle of the circle is the driver. He approaches one of the players and asks if the seat is free. The player names any two numbers at his discretion. For example, he may answer: “No, the place is taken, but the third and twelfth will be available soon.” At this time, the guys whose places are named quickly change places with each other. The driver takes advantage of this moment, trying to quickly take one of the vacant seats. If he manages to do this, then the player left without a place becomes the driver. Otherwise, the driver remains in the center of the circle and the game continues. This game can also be played indoors.

Puck per circle

Players with hockey sticks in their hands form a large circle. The driver with a hockey puck or wooden ball stands in the center of the circle. By hitting the puck, he tries to bring it beyond the line of the circle, and the players hit the puck, exposing their sticks and trying to direct it back to the driver. The player who passes the puck beyond the circle to his right becomes the driver and takes a place in the center of the circle, and the driver takes his place in the circle. Game continues.

New Year's quiz

• Which bird breeds its chicks in winter? (Crossbills. Crossbills feed on spruce and pine cones. They hatch their chicks in winter because there is plenty of food.) • What doesn’t burn in fire and doesn’t sink in water? (Ice.) • The more I spin, the bigger I become? (Lump of snow.) • Which animal sleeps upside down all winter? (Bat.) • He doesn’t run himself, he doesn’t tell him to stand. (Frost.) • Is it possible to bring water in a sieve? (Ice and snow, because this is water, but only in a solid state.) • What grows upside down under the roof? (Ice icicle.) • Comes quietly and leaves with noise. (Snow.) • Which year lasts only one day? (New Year.) • Who starts having fun in one year and ends in another? (A person celebrating the New Year.) • Blue nose - always in the cold. (Compass needle.)

In preparation, we used the collections “Games, Entertainment, Tricks” (M. Sovetskaya Russia, 1961), “New Year Tree” (M. Sovetskaya Russia, 1966), the magazine Scenarios and Repertory, regional publications of Magadan, Ulyanovsk, North Ossetia-Alania.

Duel

Two opponents stand opposite each other at a distance of about 10 meters. Let each of them draw a circle around themselves with a diameter of a meter. The selected “second” casts lots as to who should start. At his own signal, the player who begins the game bends down, makes a snowball and throws it at his opponent. Then the second one “shoots”. If you both miss or both hit each other, continue throwing snowballs in turns. But if one hits and the other misses, then the loser gives up his place to the next opponent. You can dodge in any way (squat, jump, etc.), but only without leaving the circle. Warning: try to explain to the children that you can throw snowballs, but not pieces of frozen snow with sharp edges. Never aim at the head!

And now - the next game. For this, all players on each team are divided into pairs.

Team children's competitions

Poster

Additional room decor won't hurt. Therefore, divide the participants into several teams, give each one a blank piece of paper and a multi-colored set of markers, paints or pencils. This way, children can make an original decoration and have fun as a team at the same time.

Tabletop battle

A great way to spend time with a team. To do this, you can buy or make an original board game with your own hands. Players can play in teams or individually. A calm table competition will give you time to relax between active entertainment.

Say it again

The competition will require several teams and one presenter who will show original movements for the teams. The group’s task is to repeat this movement synchronously. If he succeeds, the move goes to the other team. For each failure, one player is excluded from the team. The team in which 1 participant remains loses.

New Year's cookies

All participants should be divided into several teams of 3-5 people. Each group receives food (milk, flour, eggs, sugar, salt, fillers, etc.). The kids' task is to prepare New Year's cookies. Adults can be the judges of this culinary battle. In addition, the presence of one of the parents is mandatory, since children are unlikely to cope with the oven on their own, and besides, it is unsafe.

Selfie

The usual funny competition for the best New Year's selfie. Teams can be formed in completely different ways. The main thing is the idea of ​​the photo and its original execution. After everyone has taken pictures, they can be posted on the Internet in the form of a poll for the best shot.

Snow overtaking

So, the competition participants face snowballs. At the signal, players begin to roll the ball towards the finish line. The first one to reach the finish line wins.

What do you think can be made from such huge lumps of snow? That's right, a snowman! Not just one, but several! So, the next competition is “Whose snowman is taller?”

. The name of the game speaks for itself. That is, players on a team must build a snowman from the available snowballs, without breaking the clods.

You can come up with another game with a snowman:

New Year competitions with the participation of the Tiger - the symbol of 2022

For the New Year, you can organize competitions on appropriate topics. The coming 2022 will pass under the sign of the Tiger. It is imperative to take this into account when drawing up the script. A very interesting idea would be to organize several thematic games at once.

"Tiger puzzles"

This is a very exciting game. She is moderately mobile, but at the same time requires the manifestation of intelligence. You need to divide the participants into 2 teams. Each should have 3-4 people, but more are possible. You should prepare the props in advance. These are puzzles with the image of a tiger and other pictures. You will need several sets with a small number of parts.

The presenter attaches individual puzzle elements to the tree. He shows the participants a picture and offers to collect the tiger. Each player must go to the tree, select the required element and show it to other team members. The next player approaches the Christmas tree and also selects the desired puzzle. The task is to pull out the different parts and put the picture together. Teams can compete at the same time, but then you need to hang the pieces for individual groups on different sides of the tree.

On a note!

In this competition, it is better to use the simplest possible puzzles or even just print out a picture and cut it into 6-8 pieces.

"The tiger sharpens its claws"

This fun competition is perfect for celebrating the New Year at home. Tigers love to sharpen their claws. You need to please the symbol of the year and play a fun game. Balloons will be needed as props. They need to be inflated in advance. Several players simultaneously get on all fours and, at a signal from the leader, begin to try to burst the balls with their nails, scratching them, as if sharpening their claws. The winner is the one who bursts the most balloons within a certain time.

On a note!

You can come up with additional props. For example, a very interesting idea would be to make paper masks in the shape of a tiger's head. Participants should be asked to wear them during the game.

"Tiger Sculpture"

To conduct such a competition you will need paper plates or cardboard, as well as plasticine of different colors. Participants are blindfolded one by one and asked to sculpt a tiger figure on a cardboard field. Plasticine can be supplied upon request, taking into account color wishes. After everyone has made their panels or sculptures, the winner must be determined by applause.

"The most stylish tiger"

For this game you need to prepare props. These should be different elements of the tiger costume. Orange bloomers, vests, hats, scarves, caps of the appropriate shade are suitable. You need to collect all this in advance and place it in one bag or basket. The presenter selects 2-4 participants and blindfolds them. Competitors must take turns taking items of clothing from a bag or basket and putting them on themselves. First, they palpate the find and try to determine what it is and what part of the body it is intended for. The winner can be chosen by applause. Fun and laughter guaranteed. You should definitely take a photo of the stylish tigers as a souvenir.

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