February is very rich in holidays. Emotions have not even had time to calm down after Valentine's Day when February 23rd is already knocking on the door. And although most men claim that they expect absolutely nothing from this day (a day is like a day), in fact, many of them want attention, care and bright impressions. As you understand, neither an expensive perfume, nor several pairs of socks or panties as a gift can cause real joy. But a good party with competitions and entertainment can do this.
In order to make the strong half of humanity happy on this holiday, it is enough to organize a truly exciting and interesting celebration, where every man can express himself and prove his superiority. After all, being winners in life is in their blood. You can, of course, not bother too much and hire a good presenter. Or you can turn on your imagination and creativity and organize everything yourself. A little effort and time spent will bring long-awaited results - a joyful and cheerful mood for the heroes of the occasion.
Top secret
Men are divided into teams of approximately 3-4 people. One artist is selected from each team. The artists approach the presenter and receive envelopes with the same phrases, for example, “At 12 at night our people will attack” or any other. The phrase cannot be spoken, but will need to be drawn. At the command “start”, the team artists sit down at their easels (you can stick a simple sheet of paper on the wall) and begin to draw a phrase, and the teams must guess this very phrase. The team in which the artist can draw faster and more easily, and the rest can guess word for word the phrase indicated in the envelope, will be the winner.
Games with children for Defender of the Fatherland Day, methodological development on the topic
GAMES for Defender of the Fatherland Day
Game “Stop! Who goes ?" Two border guards are selected, they are blindfolded, the third - the intruder tries to quietly pass between them. If the border guard hears, he must say “Stop! Who goes?"
Disassemble the shells. The basket contains round and square shaped objects (from Dienesh blocks) together. The child's eyes are closed, and he must, without looking, put round objects into the right basket and square ones into the left basket. Option. Place with your left hand. Option: look for round objects with your right hand, and square ones with your left hand.
Pack your duffel bag. Quickly put the items in the duffel bag and tie it. (mug, spoon, soap, bread...)
Crossing Boat - hoop. One person is put in it and the two of them run in a hoop to the other side, the “saved” person is left there. Who is faster
Save your fighting friend. The girls lay on the floor and hid in ambush. You need to run up, holding hands, covering the girl with yourself, run together, bending down, getting over to the other side.
Be smart! (to music) There are chairs in a large circle, with their backs facing outward. A child stands behind each chair. In the center is the driver, he squats.
Beat 1. All children crouch behind the chairs, as if hiding, and the driver stands up, trying, without leaving his place, to look behind the backs of the chairs.
Beat 2. Children stand up, the driver squats down, as if hiding.
Beat 3-4. The movements are repeated.
Measure 5-12. All players run in the same direction in a circle (behind the chairs). The driver runs with everyone together in a general circle. When the music ends, everyone sits down on any chair. The one left without a seat becomes the driver. The game repeats itself.
Find a place. Chairs are placed in a row, with seats one at a time in different directions. The driver takes a stick and walks around those sitting on chairs. If he hits the floor with a stick near someone, that player must get up from his chair and follow the driver. So the driver walks around the chairs, knocking here and there, and now a whole retinue follows him. The driver begins to move away from the chairs, walks in circles, like a snake; the rest repeat his movements. Suddenly the driver knocks on the floor twice. This is the signal for everyone to immediately take their places. But this is not so easy to do, since the chairs face in different directions. The driver himself tries to be one of the first to take a seat. Now the one who didn’t get a seat drives.
Destroy the mine (Hit the target.) To play you need multi-colored balls or balls and four large cardboard boxes (baskets, basins). The game involves four teams with an equal number of participants. Each team has balls of the same color. All participants form four circles, and each receives one ball. In the middle of each circle there is a box (basket, basin). At the signal, the children simultaneously throw the balls into the box. The team that hits all the balls on target wins.
Infantry - air - tanks.
A game of attention. The presenter speaks the commands. On command: walk (infantry), lie down on the floor in the air), crawl (tanks).
Navigator. One child walks blindfolded, the other guides him, tells him where to go (left, right, straight), avoiding obstacles - pins, one must try not to knock down the pins.
Scouts. Find a package with a report (according to the map, according to the diagram, according to the plan...)
Lifebuoy. Throw a hoop over a person and together they run in one hoop, “escaping.” Option: increase the number of children in the hoop.
Divers. Two teams play. Children stand one after another, legs spread wide. The child crawls between the legs and stands in front of the first, after which the last begins to crawl and also stands in front of the first, and so on until the end, until they crawl to the line - the shore. Who will crawl to the line the fastest? Option: stand bent over, leaning on arms and legs.
Raise the sail. Two teams play. The adult (dad) lies on his back, holding one end of the rope. Children hold on to the other and try to “lift” dad from the floor, tug of war. Whichever team raises the sail (the dad from the floor) the fastest wins.
Rescuers. Children stand with their backs to the leader. The presenter throws a sounding projectile. Children must crawl in the direction where the shell fell, whoever gets to it first takes it to the basket, and the rest crawl to their starting position. Option. Two teams play. Whose team will “defuse” more shells (crawl and take them to the basket).
Send in Morse code. The presenter shows the child radio operator from the team a rhythmic pattern. He must clap that rhythm, transferring it to the other team on the ship, the diagram of which he saw on the card. The child radio operator from the crew of the second ship remembers and tries to exactly repeat this rhythm. Option. The child must repeat and clap the rhythm the sample of which was clapping by the adult. Option. The child radio operator remembers the rhythm and chooses from among the diagram cards the version of the picture that corresponds to the rhythm he heard. Option. The child draws the rhythm diagram himself. Option. The rhythm pattern is demonstrated behind the child's back. Options for rhythmic patterns: 1) — — 2) — — — 3) — — — 4) — — 5) — — — — 6) — — — — 7) — — — — —
Sappers. Two teams play. First, one child “mines” - places small hoops in places marked with a cross (chalk). The second one “clears the mines” - collects the hoops and passes them on to the third child, etc. The team that completes the task the fastest wins.
Spy on a chair.
Try to get up from the chair without lifting your feet from the floor and without leaning on anything.
Walk along the ramp.
Two teams play. A narrow path lined with ropes. Walk without stumbling.
Wear a hat.
A man is sitting on a bench - a recruit. The other player turns his back, takes six steps with his eyes closed, turns around, walks forward six steps and tries to put the hat on the one who is sitting.
Option: not one person, but several can sit.
Cook competition." A bucket of water, on the other side there is a saucepan.
(carry water for porridge through obstacles)
"Strongman Competition"
Pair competition: sitting on the floor, pressing your feet against each other, pull your partner to your side.
"Sailors".
All participants dance to the music of “Sailor”.
The driver imitates washing the deck.
When the music ends, the players get into pairs, and the one left without a pair becomes the driver.
Put the fish in the net."
Two teams compete. Each has a Fisherman and a Cook.
Fishermen drive fish into a net - the “fish” lies on the floor, it must be moved by a gust of air created by energetic swings of a large cardboard sheet. This is how the fish “swim” to the Cooks. The cooks put the fish in the galley, peel the potatoes, cut them and put them there. The team that completes the task first wins.
“Platoon line up.” All participants line up along the line. To the music at the command “disperse!” children are running around. At the command “platoon formation”! Everyone must find their place in the ranks.
Who will raise the anchor faster?
Wind the ribbons with the anchor onto the stick.
Infantrymen"
Children stand next to each other on outstretched arms and legs. The last child crawls on all fours under them to the end and gets into line.
Miners”
All players are blindfolded and given baskets in their hands. There are corks scattered on the floor (or scattered in a hoop). At a signal, participants begin to collect corks into baskets by touch.
Obstacle course"
It is necessary to overcome an obstacle - cross the swamp over hummocks (mats), crawl through the “tunnel”, get a shell (pin) and run back to the team.
Ships with sailors (wed gr)
They hold each other, hands on their belts. They are sailing slowly, a storm has arisen, hurry up. The main thing is not to disengage
Aircraft
Start the engine, fly - arms to the sides, land (sit on your knee)
"Tunnel". All participants line up in pairs facing each other, hold hands and squat. The last pair crawls into the tunnel on their stomachs (like scouts) and escape to freedom. The children forming the tunnel touch the scouts with their hands on the back, tickle, and lightly tap. And so all the participants in the game climb into the tunnel in turn.
"Bogatyrs". Two players stand in a hoop, legs spread wide apart, torso tilted forward, players rest their palms and foreheads against each other. Opponents must confront each other without moving. Whoever moved lost.
Put things in order. There are cubes and balls scattered on the floor. One team collects cubes in a basket, the other - balls. Who is faster?
Minefield. Clear mines. (Collect “bullets” - metal ones using a magnet). Who is faster?
Guess the melody
The presenter should prepare several songs on military topics and songs that mention the military or their ranks. Such songs include: “And I love the military,” “Nobody writes to the Colonel,” “Oh, what a man he was,” “A soldier is walking down the street,” “Junior Lieutenant,” and so on. The presenter turns on the song, whoever guesses what song is playing faster raises his hand and names his version. If it turns out to be correct, the guest receives a point. In the end, whoever has the most points gets his prize.
Crocodile
Or rather, a complicated version of this game. Five men are selected to participate in the competition and the rules of the game are explained. The presenter should tell the audience that the only useful souvenir for Defender of the Fatherland Day for a man is a bottle of cold beer on the morning of February 24th. Beer is brought out in opaque bags, one bottle or can in each, according to the number of participants. The man must use gestures and facial expressions to explain what brand of beer is in his bag. Whose pantomime they guess, he takes the beer for himself.
Catch an enemy plane
The guys are divided into 2 teams (more are possible, depending on the number of guests at the party). Each team chooses a captain. The captains are blindfolded. The captains stand with their backs to the teams at the same distance (crosswise, that is, the captain of the first team stands opposite the second team and vice versa). Each captain receives a notebook. At the “start” command, the captains begin to tear out one piece of paper from the notebook, quickly crumple it up and launch their “enemy” plane onto the enemy team’s lands. This must be done very quickly, trying to prevent opponents from catching the planes. The team with more enemy planes landing on their land will lose, and the team that catches the most enemy planes will be the winner.
Game “Koloboks are investigating” (for the most perceptive)
It is carried out simultaneously with all guests. They are presented with three mysterious stories that need to be solved. After getting acquainted with each of the stories, the presenter can ask clarifying questions that can only be answered “Yes” or “No”. Questions requiring other answers will not be taken into account. The one who finds the answer first wins. There may be several winners, because there are also several riddles.
Secret story No. 1 "Real case"
Every night, a truck full of stones arrives at the Pyramids of Giza, which workers scatter on the ground. Why are they doing that?
Answer: Tourists really like to take pebbles with them after an excursion as a souvenir. And if everything continued like this, then there would be nothing left of the pyramids. Therefore, the authorities adopted such an original solution to the problem that had arisen.
Secret History No. 2 "Unusual Behavior"
Every day Evgeniy enters a small room, stands there for some time, after which he leaves and goes about his business. He performs this procedure several times a day. What's happening?
Answer: Evgeny gets into the elevator and goes to the floor he needs.
Secret History No. 3 "Paradox"
Business partners made a bad investment and suffered losses. But at the same time they remained millionaires. How is this possible?
Answer: They were billionaires before the failed investment.